It might be people in the maelstrom farming mobs. Apparently the spawn rate is very very high and you can go up on a pillar where you’re out of the range of many of their attacks. This results in enormous numbers of mobs which cause the whole server to slow down.
I was on a PvP server earlier today where every interaction had a multi-second delay. There was a clan in chat that was like, “Yeah that’s us. We’re causing the lag by farming mobs in the storm.”
Ooooh, I didn’t really process that idea. I’ll have to watch and see if any correlation on our server, but that makes sense. Hopefully there’s some fix/optimization they can do to this without reducing the size or challenge of the mobs.
Same. Official server 6445. Server FPS is almost always in the “orange” range (single digits, but above 3). When the server population falls down below 35, the server FPS improves, but it mostly stays in the teens.
The behavior is not consistent with what I’ve seen in Exiled Lands, where the FPS would dip down in spikes, because someone built something that taxes the server and it provokes spikes whenever people are running in and out of its render distances (one for the structure, a smaller radius for the placeables). On Siptah, it’s not a spike, it stays like that most of the time.