Well we’re sort of torn here: Funcom is still our friend, and we want to support the great work they’re doing. At the same time, my own hope (I can’t speak for others on this) is that my coins will go toward more constructive development toward a final “way” to play. So that someone coming into the game in 6 months can expect the same dynamic and experience as now.
I bought DLC from the Bazaar to test a reported glitch. But in so doing I completed a little “investment circuit” in my own brain that made me want to delve into what you are saying. Therefore please indulge me when I say buying DLC is not necessarily bad for the Cause.
By harassing several unwitting and unwilling players, I was first able to really get a feel for the flaws in this combat system. People often auto-run on their way from an Obelisk, tinkering with menus and settings and whatnot while they run. So I pursued. After hitting with a crippling blow from the pike, I could simply click RMB and auto-follow them, landing every blow. In other words, all I have to do to kill a fleeing opponent is cripple, then RMB RMB RMB pause RMB RMB RMB pause repeat with moderate forward motion. This is not good for PvP.
So then I simulated PvE with a friend and NPCs. Consider a non-speedy Boss like the Kinscourge. Friend draws aggro, walks in a line. All I have to do is lock on, then RMB RMB RMB pause RMB RMB etc and my character will follow and auto-turn. With only forward input and mouse clicks, your character is glued to the enemy. This makes little sense and is not good for the game.
