Just so everyone understands

Well we’re sort of torn here: Funcom is still our friend, and we want to support the great work they’re doing. At the same time, my own hope (I can’t speak for others on this) is that my coins will go toward more constructive development toward a final “way” to play. So that someone coming into the game in 6 months can expect the same dynamic and experience as now.

I bought DLC from the Bazaar to test a reported glitch. But in so doing I completed a little “investment circuit” in my own brain that made me want to delve into what you are saying. Therefore please indulge me when I say buying DLC is not necessarily bad for the Cause.

By harassing several unwitting and unwilling players, I was first able to really get a feel for the flaws in this combat system. People often auto-run on their way from an Obelisk, tinkering with menus and settings and whatnot while they run. So I pursued. After hitting with a crippling blow from the pike, I could simply click RMB and auto-follow them, landing every blow. In other words, all I have to do to kill a fleeing opponent is cripple, then RMB RMB RMB pause RMB RMB RMB pause repeat with moderate forward motion. This is not good for PvP.

So then I simulated PvE with a friend and NPCs. Consider a non-speedy Boss like the Kinscourge. Friend draws aggro, walks in a line. All I have to do is lock on, then RMB RMB RMB pause RMB RMB etc and my character will follow and auto-turn. With only forward input and mouse clicks, your character is glued to the enemy. This makes little sense and is not good for the game.

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I would argue it’s not very dynamic gameplay in the current meta official servers. Group pvp has turned into just pike boy fights. On private servers you can disable auto lock and it plays better so it can be solved very easily with just changing the settings.

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Is Funcom really our friend, or are they our drug dealer?
There is a difference between a magnanimous merchant doing well by doing good, maintaining community thru upright commerce, and a perfidious peddler pinching other’s pennies in a manner particularly parasitic.
There’s also a whole ocean in between where most transactors do business.

This one has no interest in Dune, and that seems to be the great undertaking they are set upon.
As for the current Age in this game…
Is it great work?
Some parts are definitely good work, and this one adores the loot adjustment, and is warming up to the Legendary chests in dungeons.
Sorcery was a great, if flawed, work.
The Purge overhaul is also flawed, and while there are good concepts and potential… this one expects it will see further refinement and development along the lines of Sorcery and Corruption builds. They have their Age, then are left frozen, as complete as Siptah.
Also, the Purge revamp is hardly as interesting, impactful, or impressive as Sorcery.
The Season 3 Raid, honestly, is largely irrelevant. It will be 13 weeks and then done. As those who have tasted the blood and tears of other players, who have breathed deep of the sweet dust of shattered monuments to ego, we both know, even if they leave it there until the green wall falls, raiding the same structure again and again for 13 weeks will become stale, tedious, and banal.

The undertaking in game they have focused on are so often unsolicited changes, either deliberately vexatious to many players, or not rigorously tested.
Whether malicious or negligent, it’s not a good look.
Even the items sold in the premium (priced) Bazaar are so often bug infested.

While this one would love a positive feedback loop where the community gives them money, and they give the player base a reliable, quality product that cares about feedback from those who are paying their bil-
Oh, wait
We are not actually directly in this equation anymore. Tencent, as their owners, pay their bills.
While many issues are not new, and Funcom have their own track record of wibbles, being the wholely owned creatures of another has not helped other than putting updates on a treadmill. An obviously unsustainable treadmill.

Where is the fresh water to wash away all the salt that has built up?
Where is the great work that will inspire hope again?
Where is the excellence in execution that will build trust?

Where is the breath of life that will reveal the magnificent game struggling to come into existence, currently shackled in the guise of a merely very good game?

Or are we now just junkies, remembering better times, making excuses for a no longer attentive lover to whom we offer more money for less and lower quality opiates?

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Maybe it’s that I’ve legitimately been away for long enough that I can see some real craftpersonship in the latest Battle Pass, and the state of the game. I really feel, for some weird reason, a state of actual positivity in the way Conan Exiles plays. There are issues, and a couple big ones impacting PvP, absolutely. It feels like a few more improvements on some integral systems and we’ll be closer to, as the Indigo Girls once said, Fine.

I am also enticed by the awesome rockin’ pyramid DLC, which I bought for the purposes of Science. Sure it was in response to a glitch, but it’s really quite a nice set. Also the game now plays quite well on higher settings, even on a 22/40 server, even with a weaker ping. It feels like we might have something here.

What I was getting at above is if we presuppose Funcom is still our friend, and we let ourselves just sink in and simply play again, maybe it is WE who give it the breath of life?

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This one appreciates your optimism.
Having not been an hiatus, this one has got to see more hiccups and it has been grating. The Nemedian foundation glitch, the thrall erasure fiasco, the brand new ruins set, borked as usual, having placeables that cannot be placed… No. It is beyound this one’s acceptability tolerance. This one will still enjoy the game that this one already paid for, but a pretty set of pyramid pieces, almost a full enough set, is not enough.

That said, this one, in this instance as well as in general, finds the idea of putting the onus on the player to make up for the professionally developed and marketed product a touch beyound.
Fighting against the game, especially when it’s developers go out of the way to say a contentious change was unsolicited but what they chose to pursue, rather than any number of solicited changes, that stings a bit.

But we dovetail.
You may like the current direction, by all means, support it.
This one will not.
Until Funcom begins offering game development (and not just shiny new Legos) that this one finds meritorious rather than mixed at best, the wallet stays closed. This one sits on a stupid pile of CC from the Age of Sorcery, a time when this one felt that, even if Implementation was rough, there was at least an attempt to develop the game for it’s player base. Now, this one cannot reconcile that overall development is made with any care for the person’s expected to pay for it. It is made along self indulgent lines. This one does not subsidize other’s dates with the left hand.

If they wish to develop a game for themselves, let them fund it it likewise.
If the game direction appeals to others, let them fund it.
If the game direction ever appeals to this one again, this one will fund it again.
But this one does not purchase hope from those who have recently dealt in disappointment.

We’re not entirely hitting in step with this conversation. Rather I mean “I’ll leave the technical progress” to Funcom and create the enthusiasm when the game meets my own standard of excellence. As it is now, there are too many obstacles in the way, but we’re very glacially moving in the correct direction. :slight_smile:

This is where they get you, you believe you buying things is promoting those that are doing good work. when in fact it is just promoting the direction they hired.
when i know for a fact 100%, if everyone stopped buying for 1 month, they would change their direction in 1 day.

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That is where we dovetail.
These past 13+ weeks this one feels are movements not in the correct direction, at a ratio of about 5 steps backwards for every 3 forward.

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Totally understood and absorbed.

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This is how the PvP looks on private servers with target lock + auto facing off:

Roll → Poke → Roll → Poke → Repeat

Aiming has gotten easier, there is no real skill involved anymore in PvP.

Also watch the 2h Greataxe at 1:04.

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Age of Acrobatics :laughing:

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Acknowledged. Also, look at him skate around. You went to a fight and a hockey game broke out.

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It’s funny how a craftable Star Metal weapon deals almost as much damage as a legendary Sword of Crom.

And yes, the sliding happens a lot. I don’t think this is a desync issue, but rather an animation issue.

And yeah, the transmogged Mordlun is what I looted from them :stuck_out_tongue:
(Some people still believe that the Kingslayer gives extra reach)

Now it’s the Bazaar spears.
Keep up with the trend, old man.
tenor

I enjoyed the video. Little hard to keep up with on my phone.

Now imagine script users.

On top of that though, you didnt even use lock on, which would of killed each of those players even faster.

Unless they changed it, it did infact give more range (ive tested it, year ago.)

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