I want to take the time to explain to everyone what happen to Thralls and PvP.
With the new patch, Thralls seem to hit you more often, they seem to be stronger, fast?
The reason for this is;
Animations no longer have a fixed direction.
What does that mean?
When you take a strike, you swing is locked into the direction that you started. you are unable to move nor able to change the direction of your swing.
Why does that matter?
NPCs and players that PvP, have the ability to LOCK on, or auto face. while this isnt that big of a deal, when you add the new patch, the lock on now keeps you locked on, and auto corrects and moves your swing toward the target. making hitting nearly 100%
Why does this affect PvP?
In PvP most moves are skill and t baits and other effects that make the player unique, now that lock on corrects your mistakes, you are now nothing more than an adv NPC. in most cases, who ever lands the first hit will win the duel.
Though there are some moves left that may make another player “better” than the other. this is almost based on luck of. more than skill of.
Does this effect the META?
Yes, in every way most weapons that dont have poking or lunge type attacks, will no longer have any use in the field. And any weapon that has a charge up or long delay before activating hyper armor will have no factor in any fights, as they take to long to activate and can easily be cancelled by a simple attack. in other words, you can no longer trade damage. tank a small hit to hit with a heavy slow attack.
in the end, the game is more simple. new players and farmers will be able to fight those that are raiders and wipers. more easily. as the playing field has been more leveled out.
Unless the raiders use a script, then, you will not have any chance to defend yourself.
As for me, Conan is no longer worth playing. Funcom direction is their own, and i no longer care to defend their ideas anymore.
Have a nice day.