Knockdown Impact removed and Stagger effect nerfed on bows

Could we get the Bow Knock down and Stagger perk effect brought back?

This was a good way to help control fights, maintain distance and with practice even minor crowd control.

You could choose who to knockdown and stun/stagger to separate npcs/mobs, it also helped with kiting.

Just about all other weapons have a big stun or knock down combo or move. Now Bows no longer have this same ability and it’s users tool box of abilities and options has been unfairly nerfed.

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My suggestion would be to replace Stout (Grit) with Second Skin (Strength) and put the old Archery Knockdown in Second Skins location (second strength perk).

This would eliminate Stout since it’s a useless perk but it would make sense that a knockdown effect from a bow would be in Strength and encourage putting points in both strength and agility for bow users.

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Yeah, I miss the knockdown perk too. It was occasionally effective, but it was always so fun to use. It may be a bit wrong, but I love watching pirates do ragdoll somersaults when I shoot them in the head.

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All the bow mains from PvP were sad about this in 3.0.

I don’t think this is a good idea to give this amount of CC back to bow users especially when the damage also increased.

The two handed hammers have massive damage and stun/knock back knock down.

If it needs some balance then put it on the perk choices opposite one of the bow damage increase perks.

Simple

i am not sad
it is better to remove it completely than to leave it with the bugs that it had

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That’s lazy if they do that, either reimplement it in some form or give a equivalent option.

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