Lag caused by summoned undead

So I have been testing out the sorcery options and noticed that the “benches” and the summoned beings are causing an awful amount of lag. I have the summoning circle, the sacrificial alter, the thaumaturgy bench, and two of the shallow graves. I have noticed that those alone are causing some lag on load times but when I used the shallow graves for the summoned undead, the lag spiked to unplayable. I had 3 out. they were also having problems loading in the art making them invisible some of the time. the issue seemed to compound the more i made. one at a time i removed them and with each one the lag on the sever decreased significantly.

anyone else experiencing such things?

One of the servers I was on developed lag soo bad that I literally couldn’t move m character without it rubber-banding back. I attempted to deal with the issue for a couple days but ultimately decided to abandon the server and start my own. I assumed the lag was just because the server had minimal ram but I suppose if everyone on the server was trying out the summoned beings, that could line up with what you’re saying. I did locate several enemy rhinos attacking invisible creatures. I guess I’ll find out soon enough on my own server as I am getting to that stage of the testing now. :wink:

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