Game is too laggy, worse on PVE-C servers: give all players "Summon Corpse" by default

That’s right your server lag killed my character while climbing down a cliff and then did not produce a corpse or skull marker due to poor collision boxes I assume. I lost everything I had won through adventuring over the past 18 months. Including ‘Reach of the Red Mother’, ‘Dragonscale Helm’, ‘Soltsheim sheild’, ‘Mistmourn’, ‘Derketo’s Voice’, etc. All legendary stuff. Something to do with being forced to use double-jump when climbing down even though you didn’t double-jump the controls, then lag causing the game to not count that you double-jumped. Your game-bug to be fixed.

Now just now, a few minutes after losing all my stuff due to your server lag and bugs, I checked my connection on FAST.com. Your Internet speed is:

15 Mbps

Latency:
Unloaded 20 ms
Loaded 59 ms

Upload Speed:
1.2 Mbps

And my latency to the server was 87 ms when logging in. So, your server just doesn’t have the necessary resources to transmit all the info to players. It’s been that way since February or March. Leaves me running through rocks and trees for 5 to 10 minutes. PvP impossible now.

Then someone says, "You could have used the “Summon Corpse” spell. I say back, “Never heard of it. There is such a thing?” Then I think with all of Conan Exiles persistent Bugs, every player should have “Summon Corpse” on their Player Menu below “Remove Bracelet”. You could set a 200 meter range on it or something so it would not get abused. As for me I am finding there is no way for me to play Conan Exiles anymore. Just too much lag all the time. It takes 5 minutes for me to see what’s in my inventory after logging on. That never used to happen. Not ever before February/March of 2022.

And I just wanted to add this lag is affecting almost everyone on the PvE-C servers I play on. Everyone was asking about the terrible rubber-banding they were getting. For me it is worse on the 1500 servers and not as bad on the 1800 servers due to my location I assume. Proximity to the servers. But again, there was no lag at all before February-March and the server merges. So maybe that is part of it. Fewer servers with more players require more resources to run the game correctly. And with the 3.0 Sorcery update these PvE-C servers are swamped with players now.

But you have a real problem if Lag causes your double-jumps to not get counted. That is why my character fell apparently 300 feet. They landed fine, but then Lag decided they had died 3 seconds later and my corpse and corpse skull-tree were unable to be found.

I have no lag in any other game I play, regardless of the distance.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.