Land claim abuse

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On the OP’s post, I think the abuse lies in the many small buildings and towers laid all around the main buildings.

In FullMetalMadcat’s, I can only think of the lag such a structure could create. We know something big does not mean it is automatically heavy for the server. But sometimes, it is. I remember a huge building of blocks on my old server, made to look like Saruman’s tower. It was just foundations, walls… a few benches but not many, and almost no decoration (a few torches here and there). And yet, each time we would go near it, both my clan mate and I would lag badly. My screen would freeze for seconds, and sometimes, my game would even crash.
Even when passing by some massive buildings enhanced with decoration (I think of an other player on the same server who made a 1 map square large base), I would not freeze like that. It was just his building. Why? I cannot understand even now, because it was really mainly blocks pilled up on each others. All I can say is there was something which made us lag regardless of our computers’ performances.

Oh well.

Just a few screen caps, what do you think.

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The three first photos are too ambiguous because of the angle they were taken from, to say anything about it.

On the last photo, the long bridge in the background would be the only thing which would be Land claim abuse in my opinion.

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Its not so easy. The problem is where people might claim or how they claim. Its not just about how much they build, eg number of items placed.

The last screen cap is me turning around showing the first three at a different angle. This is 4 of 23 screen caps it took me to get in JUST the top part; around the top of dagon decent. The entire keep is much larger. This is all continues.

You have a better chance of winning at roulette then getting funcom admin to do anything on a PVE server.

Yes, I reported the 2 builds that got admined off Teliths island, just to turn around a month later and see some one else has built there and built 3X as big. I gave up, it’s like trying to dip the ocean dry with a tea cup. I’m done for now, got well over 100 hours in on Enshrouded, got a couple hundred more to go easy. Drop in sometime before the month is out and whip out the rest of my battle pass and see what :poop: funcom hands us in ch4. then see what Nightingale looks like.

And your story contradicts the narrative voiced in the forums that its not building pieces that cause the issues but rather placeables. Funny how sometimes it works like that! And thats also why one rule across all platforms and all servers is so hard to be fair.

Yes. There must have been a reason why we were lagging more in his space than elsewhere, but I am honestly not a specialist. I believe the dude was banished a few weeks later anyway.

:man_facepalming: Should I even attempt to explain? Think if I broke it down to bunnies and oxen they might understand? Me either.

Why?

So are you trying to imply, contrary to what has been explained, that building pieces cause lag? Just want to make sure because it’s hard to cut through the venom.

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Enough will. A foundation doesn’t have the weight of a bush, or a torch, or a work bench, but it adds up. Enough foundations in a big enough build will cause server lag. BUT the issue with big builds isn’t the lag they may cause. If the ToC was all about server lag we’d have limits to decorations and storage.

No need to, the infamous line “Its not how many pieces you use, its how you use them”. So, in basic terms, foundations do indeed impact performance, as do placeables. Imagine that!

Really? You dont understand hardware differences in old gen consoles vs new state of the art PC components? Well, if you make a rule that covers the extreme low end of hardware or old gen consoles (example of putting a placeable limit) so that they will never lag while loading a base, all of the mid and high end machines are put at a disadvantage because they platforms can handle much much more. Would you say that a GTX 980 will run Conan as good as a 4090?

Would you implement a rule that ruins gameplay of those that run a 4090?

Constructions leading to loss of performance both on client and server side

…now who doesnt follow the rules…

I’m well aware of the differences.

That question truly mirrors the intelligence of the asker doesn’t it?

Yes that is A ToC. But not the only reason big builds are against them.

You just sort of define hyperbole don’t you?

And now youre merely trolling for the sake of it.

If you know the difference in hardware, thats why its important to ask why someone thinks that a build is a violation when pictures only show a big build. If they are on an old gen Xbox and get lagged out by 500 building pieces, is it fair to say its report worthy, when 95% of other platforms have zero issue?

Thats why I asked the three questions relating to land claim so long ago. Merely being big isnt a cause for a ban, but if it does those other things, then it can be.

It gives a great reason for a better application of the rules, and for people to do better then “I dont like this big build Im reporting it”

I can tell you dont read anything I say. Indeed, this is ONE thing that is a violation and can cause a ban. The OPs claim of land claim must fall under one of the three things I origionally listed. A big box build isnt a land claim violation.

Actually, I dont know if youre trolling or just so one sided you cant see anything but your own thoughts.

The game has graphic settings, I know this seems like news to some, but those settings are to allow you to set your graphics for the game to run smoothly on your PC.

And there is actually a potatotop setting :exploding_head:

There is also Xbrick and Paystation versions of the game. No say it isn’t so 3 versions of the game so it will run on PC and console smoothly? :hushed:
{ya, I know, but that detracts from the point}

Now I’m running an old 1060 6gig, the game runs smooth enough on moderate settings.
Most of the time I’m running 60± 5 fps. when things get busy it might drop to 40. If I’m running along and my fps drops going past someones base, 1: They got a lot of animated ornaments out. 2: I wont report them. Now why is that if the decision to report is based on my PC lagging I don’t report it? Because that isn’t my measure. That simply could be my out dated card.

I mean I’m going to judge you for your 2 dozen sacrificial alters all occupied by buxom blond women, all writhing and moaning. But I’m not going to report it.

Now I’m jogging along, start dropping frames and rubber banding, as I watch bits and pieces of a base slowly load in, I’m going to report that place; well not any more it’s simply a waste of my time, because that seems like the issue is the server not me.

Now once again I will try to explain the ToC isn’t just about causing lag, it may be part of it. But is blocking resources causing lag? Is despawning bosses causing lag? The ToC on building big isn’t all about causing lag, ask a sibling what else it may be about.

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Yes, and Ill shell out 5K for a top of the line gaming rig to run 4K graphics and ultra settings just to play Conan on super low with zero render distance. Makes total sense.

So lets take the wonderful idea and make a rule that says that on the lowest settings, with the oldest platform, that if a base causes you lag, you can report it. That way everyone else that is not affected by that laggy base will also have to curb their building styles to compensate. Makes sense.

So one base makes you lag a bit, and youre ok with it, the next base makes you lag and rubberband and thats too much.

Whatever happened to “a violation is a violation”? I think youre starting to understand others points of view now, that maybe in some cases, not everything is worthy of reporting. End of the day you have two options that you literally just said: report it, or ignore it.

Sort of like when I said:

To which you replied I was wrong. Now youre claiming the same again. Love it.

However, this ^^^^^ is a bannable offence which falls under the building restrictions, which in game tells you you are banned for abuse of the land claim system.

No, but blocking resources is also a bannable offence under the building restrictions, and in game, you are banned for abuse of the land claim system.

No, and its not even a violation of the ToC anymore.

Now heres the thing. Define “big”, do you mean the entirety of a grid? Yeah Ill agree thats big and can be called a violation due to land claim (preventing people from building) Is “big” a 40x40? Ill say thats in no way a violation. It would only be a violation if it violated these things:

  1. causes performance issues on client or server side (lag) OR
  2. prevents people from building (OR)
  3. blocks valuable resources or content (OR)
  4. You wall in other people or spiderweb…which no one will deny is a violation

It doesnt have to violate ALL of them. ONE of them is enough. Literally the exact thing Ive been saying all along. Just because you walk by and get a frame rate drop doesnt mean its a violation. Just because you want to build there doesnt mean its a violation.

hyperbole: obvious and intentional exaggeration.

You honestly don’t see the difference in those two examples

You said a violation is a violation right? So why would one base that only a little violation not be different the one with a big violation? Thats where the 46 in a 45 comes in. Its barely breaking the rules, so low that no one really would do anything about it.

Or are you trying to say that the small base that causes a frame drop isnt a reportable case, but a large base which causes rubberbanding is? So client side isnt reportable but server side is?

Or are you trying to say something else entirely? Youre doing a bad job replying to me with memes and emojis instead of explaining yourself.

Or maybe youre trying to say that your hardware on your platform isnt top of the line, state of the art, so maybe the issue is hardware related when it comes to some builds and not others?

Are these…all points Ive already made? Sure looks like it. At the end of the day you still have two options, which youve already chosen 1 to do - report or ignore.

I don’t understand. Many of the examples given are beautiful, beautifully decorated buildings. If they don’t block poi then why do you object to their existence?
It is not at all clear how you determine that a building is breaking the rules. Let’s add specifics. How much area can one player’s base occupy? And how many blocks are tall?

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But clearly no problem with forum abuse which makes you just as bad. Use Zendesk.