Greetings again.
This one was possessed of an idea which is probably a bad one, but may have some useful tangents. This is primarily in regards to officials, but private servers may find some fiddly bits useful.
Landclaim (and the spamming thereof) is an issue.
As is (serial) refreshing.
The idea of a V Rising esque central hub with a refresh cost has been floated to mixed reviews before. This one’s idea follows those lines, so if you hate that, get ready to hate this.
Now, enough pre-(r)amble.
The idea is, to have a placeable (this one will call it a talisman for now) that generates a land claim. One learns how to craft this placeable along with the different tiers of Masonry.
So it’s packaged with the feat for foundations of tier 1-3.
It would use the same materials as such a foundation.
Higher tier talismans generate a larger claim. This one imagines the tier 1 to have a radius not dissimilar to the thrall pot.
Talismans cannot be placed in locations that would block significant (read: you can be banned for blocking this) spawns (this can be toggled in the admin panel).
The talismans require regular feeding of materials commensurate to their tier (or perhaps essences on Siptah) to refresh decay times.
The talisman would be a placeable that fits within a 1x1x1 comfortably. Perhaps it would have aesthetic similarities to the Bracelet or Obelisks.
A player can have 2 (this number can be adjusted in the admin panel) talismans at one time. A clan leader could craft an additional talisman for every 3 clan members beyound themselves (again, number adjustable in Admin panel) Building additional talismans beyound this limit destroys the one that has been neglected the longest.
Building outside of one’s landclaim is fine. However, the pieces would not claim land and would not contribute to a larger build with increased decay. Perhaps the HP of such buildings would be halved or a quarter. Furthermore, even in PvE servers, buildings in unclaimed areas are fair game for explosives and other demolition.
Furthermore, such buildings will need constant rebuilding as there would be no way to refresh the decay timer for them. Simply put, they would be temporary at best. Likewise, any overly large citadel would see it’s out buildings constantly crumbling and very fragile.
A player may only respawn at their (or their clan’s) talismans, or it’s the desert (or beach for Siptah).
When a player unlocks the feat for crafting bedrolls, they would also learn to craft a lesser talisman. It would not generate a landclaim but it would serve as a one time respawn location.
In addition to providing a more controlled approach to landclaim and build clutter, this would free up beds and (especially) bedrolls to be a placeable decorative.
This one welcomes feedback about this idea, both whether one likes it or not, and (especially) what system limitations this would run afoul of. This one has not dived the deepest codes and thus is unaware if this would just be a few toggled and some new recipes, or a complete rip and rebuild of the system.
Gratitude.