A lot of players are saying large bases slow down server performance. I question that. If the data describing the base is passively stored in a database it should not be interacting or affecting the server transmission rate. Only when you log on and you base is loaded into you client or someone walks toward the base and begins to see it as it is loaded into their client should the size of the base affect the server performance. After the base data is finished loading into the client, it should not affect server performance. Everything is happening on the client.
So the size of my base should not affect server performance when I am not logged on and no one is near my base.
Is this a correct assessment?