Legendary weapons... unrepairable in the Age of War?

That would only be viable for PvP though.

1 Like

So they could make any legendary tiered item extremely powerful and have the titke legendary mean what most new players (and gamers in general) expect it to mean.

Nope, if the idea is they are the original weapon we found, which ahould make them unbreakable, then that is the standard.

I wasn’t talking about skeleton chests. In my next post I said that those drops shouldn’t (I dont believe they will) even be called legendary because of how easy they are to acquire. I expect the new “unique” tier be reserved for skeleton chest drops.

As to the legendaries, I fail to understand the logic that these changes would incentivize me to look for these legendaries. I hate grind in the first place, I certainly won’t be doing it for weapons that break down. Probably not even for thralls, depending on how badly thralls got nerfed.

i pointed this out. RNG may bless others creating trade oppurtunities.

3 Likes

Because servers can´t handle the load anymore. Server performance gets worse and worse with every update. Those ages come with a price, barely anybody wants to see. The devs said it themselfs in the last livestream, that Conan Exiles EA development phase was very short.

Everybody who plays this game long enough can see that servers are acting slow and unresponsive. This is what happens if you build a game around bad coding. The game was never meant to become that big. It was the last attempt to save the company. They didn´t had much ressources for it at that time. Raiding in EA already showed that the servers can barely handling all those inputs like explosions. 10 Fps and less at night, lags so much that you could barely move. But this was with 70 people on one server.

Now take 25 people and you get the same result with less much raiding involved.

The AI change (lower aggro range) is made so the game has less to handle. Its way easier for a server to calculate 2 npcs fighting then 10 or 15 at a time. Its an attempt to fix the connection issues which are related to fighting. I would not be surprised when they would also lowering wildlife amount in the future or introduce an upkeep system for buildings so people need to play actively (not just login to reset building decay) in order to keep their buildings alive (at least on official server).

Legendaries not repairable declutters bases. It was always easy to get and use legendaries but they made legies not worth playing. But still people collect those legendaries. And when the vendors came out everybody could buy legies for allmost free. Getting those magi skulls was so easy that people didn´t even had to go the unnamend city or dungeon anymore which defeats the purpose of this game.

Nonrepairable legendary items is not new. We already had those and people where fine with it. Its not hard to obtain legendary weapons. If Funcom would tweak the durabilty a bit so people do not have to constantly repair (like Denis said in the livestream) and make repairkits drop ones in a while so extrem rare items can be repaired or tweek the spawnrate of rare items to make them less rare, this would go a long way.

We should not forget that it doesn´t need legendary weapons to defeat the game. You take a starmetal axe and light armor and be fine killing bosses with it. Its not hard to learn enemie patterns. Even new players can do bosses. Ofc dying is part of the learning process, but Conan Exiles is not a hard game to master.

1 Like

Except having a single unbreakable variant per server on PvE would be pointless. All it takes is for a person to refresh their horde indefinitely and never lose it. It would be ridiculous. It can’t be looted, nor can it be stolen. Unless I’m misunderstanding your intentions, that would solely be a PvP mechanic and warrant a pointless feature outside of PvP.

You see, @Winthor , knowing nothing about programming I never dared to say it out loud, but that has been my impression for long.
I see PS5 handling masterfully games that would crack in half pcs that run Conan much better than PlayStation.
But it seems to me that the problems go beyond porting the game to console.
I assumed that maybe the ability to build everywhere was the culprit… until seeing my son playing fortnite with his buddies. They build like crazy, shoot like mad, move like devils. The graphics are very good, the game’s pace is insane and you don’t see a blip performance wise. On top of that they are using in-game voice chat with no problems, trading screenshots and what have you. Not a single performance issue. And they can build everywhere on the fly.
Now, I don’t like fortnite, but it’s clearly a game that must be taxing on resources.
I’ve been having a horrible experience with texture rendering delays, so bad as I never experienced in any other game in my life. It makes you want to drop the game because it’s so immersion breaking. All you need is placing half a dozen foundarions and one or two benches and it becomes trash. I still play in the hope they eventually fix this, but since 3.0 this has become horrible.
Maybe FUNCOM should finish DUNE, and start working hard on CE 2. I wonder if the problems might be so deep there’s no fixing for Conan Exiles.

3 Likes

Well… they’re not. That’s for things that are even easier. They drop stuff that is on par or better than those bosses you are grinding away at.

Hardened Steel and Star Metal weapons will be right up your alley then. I don’t exactly understand this aversion to playing the game. If you don’t like to grind bosses, and you don’t like to grind materials. What are you doing that is actually going to wear down these weapons? If you don’t grind at all, you don’t use up durability on anything.

If you play the way you state you prefer to play, your legendary weapons will never lose durability.

1 Like

I don’t think making them unrepairable is what makes them rarer. Maybe if they had come with a way lower drop rate, then yes? What would have been fun too, in the spirit of having a rare legendary weapon, would have been to make that extra feat on the legendary item, a completly random one. As in: the base stats are the same for two identical legendy items, but their additional bonus is given at random, and it’s up to luck to have the bonus that perks your character up or not. One would have a sword with a random +1 stamina bonus, while the neighbour would have the same weapon with a random +poison bonus. It would make your legendary weapon really unique and encourage the grind more.

With the current state of the legendaries, I will loot them because they happen to be on my way when I farm something else on the bosses, but I will not fight a boss to get a specific weapon anymore. And when I do loot them, they will mostly decorate my wall now lol.

A novel idea for sure. :harold:

:stuck_out_tongue_closed_eyes:

And a bad idea, IMO. Legendaries should be hard to get because they would be protected by hard fights, not because rng is cruel. I don’t disagree on them having random effects though. It would be funny.

1 Like

Well, I don’t know, I play PvE. Before the age of sorcery, I was dying so much that I was truly in awe in front of those who managed to get the legendary weapons. Since the update, having two thralls made it possible for me to farm them without a bed saved nearby in case of death. I discovered items I had never seen in game, it was fun and fine by me, though looting them made me feel “lucky” rather than “rewarded for my combat skills”. It feels like you get a legendary weapon in a common way rather than a hard fight.

Let’s not make it cruel, I agree. But the hard fight part is… well… hard to meet?
Or are the bosses now so strong that you can only take them down while forming alliances?
It would be fun too: two-three people and their thralls have to form a team to defeat the World Bosses -'coz the world bosses have to live up to their name you know- (unless it’s on a solo server), and instead of having one common loot, each player sees a different loot when they click on the cadaver. When the team is lucky enough to get a legendary weapon, it’s not for just one player, but the whole team will see a legendary weapon, with their random additional bonus. So the team has to work together until they get something, and not having one of them stop half way because he got his weapon and the others have not.
The idea would be: without making it cruel for the drop rate, let’s make it a legendary challenge to get a legendary weapon, and when you loot it, it is still a unique item compared to your neighbour’s thanks to the random bonus.

On a side note, with the state of them being unrepairable, I’m not going to actively look for them anymore anyway, so don’t mind my useless thoughts lol.

1 Like

Well, i have to say that i am not pleased about Age of war:

  • Legendary unrepairable,
  • Chance to lose durability at each repair.
  • Stamina changes destroying corrupted build. it also forces to put some point in grit meaning a loss of liberty in your build and it’s not a good thing.
  • Thrall nerfs.

The legendary weapons are hard to get from boss and if you have to lose them…what is the point to do dungeon and boss to farm them in the first place?
In others words, there’s no point to play some parts of the game, effectively impoverishes it.

I rarely do dungeons because i’m more of a builder than a dungeon raider but if i have no incentive to do them then why bother at all?

As for the chance to lose durability… only there to force us to recraft a weapon and an armor, making it a chore.

Regarding the Thrall, what is the goal behind? It’s already an investment to level and equip them, so…is the ultimate goal to make them worthless?

I’ll wait to see on live how everything is working out but frankly, there’s 90% chance that it will make me quit the game than making me excited and wanting to stay.

I tried to make my friends to come back in Conan to play with me but with Age of War, it push them even further to stay polite.

1 Like

Learn their attack patterns and you’ll kill everything easily in this game.
Don’t stress when you fight. Keep your cool. You don’t need to be gifted to kill world bosses alone in this game. You just need a little patience. They are very dumb. You aren’t.
There’s a few exceptions, but regular world bosses are very easy if you know how to deafeat them. Thralls are weak right now and they mostly only get in the way. I feel for you.
Just keep in mind bosses are very predictable. Don’t get nervous. You’ll breeze through most.

2 Likes

Thank you for your words of encouragement :smiling_face:

2 Likes

It the truth, really. Tell me the boss you want to kill and I’ll show you how. They are not scary at all when you know how to counter them.

1 Like

thx you crom, you are not a silent god :slight_smile: and i know now that i don’t live in an alternative world :slight_smile: due to exchange and what i saw on forums i finally jumped to beta to test and see by myself, will feedback when i will finish to levep up until 60 and try pvp activities, i just hope that the farming rate of x1 and not x4 as actually on age of sorcery online is not an error, and is wanted for future of conan official (which should be a good move to try to balance the game, especially when the merchands are still here on age of war, even if only in one spot)

1 Like

No troubles at all azaroth. Even if we do end up in disagreement on this issue or another, I stand by past comments that you have always been one of my two main go to players for PvP feedback. It has has been kind of sad seeing you so down and frustrated in recent times, but then I had my share of it too with the fallout the no building zones had on my base. Hope you can reignite that passion, but even if not…well the way I look at it almost all of us mainstays have got a >1,000 hours of fun and years of enjoyment out of Conan Exiles. If that isn’t value for money then I don’t know what is.

2 Likes