I generally like the new level cap shedule. But I feel like the time spent at each stop could be adjusted a little bit.
Leveling from 75->100 takes significantly less time than 150->175, which in turn takes significantly less time than 175->200 (not yet sure how long we will get to stay at lvl 200 though)…
What do you guys think?
For reference, see this chart (and remember that the Y-axis is logarithmic):
I’ll sum it up for you: right now we have 8 horisontal lines up to the top value. If the chart was linear, aka each line representing 5000 xp. We would instead get 10 million horistontal lines up to the top value, so the chart would become a little longer.
Worst case scenario they need to release Shadowlands at the 100 cap. I really wish it was already released. They did say details on expansions would be TBD, which doesn’t mean after the 200 cap in my mind. Hopefully, it’s soon.
I think that geometric or even logarithmic increases in exp requirements as a function of level is pretty much standard in most level-based games I’ve played.
It’s the opportunity to earn exp that determines how long it will take you gain the next level. That is, if the exp earned increase was equivalent to the exp required increase, then it wouldn’t take you longer to get from 75 to 100 than 175-200.
Obviously, that’s not the case in AO. SL only partially mitigated that, hence the dailies and doja chip quests.
My guess is that the AO devs don’t expect the average player to reach 200 by the anniversary event, but rather are trying to mollify players chafing at the caps, since the level cap schedule basically makes the level caps irrelevant for most of us since after a month or so, most of us won’t reach them.
I’m suggesting that the time spent at each lvl cap should somehow reflect the time needed to lvl to that cap.
Take away 1 week from the lvl 75 and 125 caps.
And add 1 week at lvl 150 and 200 caps instead.
This would make more sense to me at least.