Amen to the random stats BS. If I want play dice I’ll just play Yahtzee. Plus the RNG God hates me. Fighters get archer buffs and arches get fighter buffs every time. Dumb and dumber.
as i say before-use charisma buff for better perks
+1 agree. What a silly idea. It’s just gambling.
@Tera charisma buff still does not give me the freedom to build the thrall I want to. Just give me that points per level so I can allocate it to he attribute I want.
If I want to boost my thralls strength, then the carisma buff will not guarantee me that it might just give you an slight increase to actually get a perk in the percentile that’s the highest but it is still RNG based and not something I can put in as I want
if you want buff thrall strength-feed him with gruel.And thrall in one level can get points on all atributes.You just want one to distribute by yourself.LOL-you want nerf thralls again
@Tera please explain to me how this is a nerf to the thralls??? Clearly you are not understanding what I mean or we have a very different idea of what nerfing means. Currently you can feed them 3 different types of food to buff specific areas like strength or vitaly etc.etc. when they level up funcom uses an rng method to assign a certain number of points to the various attributes the thrall has, feeding him gruel will not guarantee that he will get points there, it just tips the rng a slight bit in that favour. So for instance say the thrall gets 2 points distributed by rng for a level. How is that nerfing a thrall if I would rather allocate said 2 points myself instead of relying on rng, that is definitely not a nerf to thralls as now you can build your thrall how you want them, warriors actually being warriors which can excel at either dps (more strength) or more tank (more vitality) or being a better archer (more accuracy).
I honestly do not see how you can call this a nerf to thralls seeing the amount of points you spend in perks are still exactly the same, one is just being allocated by funcoms rng and the other will be allocated but the player himself, the way it should be imo.
Which perk renders the thrall useless? Is there a Quadriplegic Perk I haven’t seen yet? The worst I can see listed on the Wiki is a -5 to one stat. Unless it hits Vitality, the actual effect on the thrall’s performance is marginal, and on higher-Tier thralls, even a -5 to Vitality isn’t significant.
It’s mostly a psychological effect that makes us feel robbed of something precious if our thrall gets a minor penalty to their primary stat. Mathematically, it’s no big deal at all.
As to the original topic: Leveling up isn’t useless. I feel too many people use the word “useless” too liberally these days. The gains are not necessarily significant, but they accumulate. A level 20 thrall won’t be 20 times stronger than a level 1 thrall, but it may be 30 % stronger. Whether that’s not good enough to motivate you to level them up is up to you.
Hitpoints, specifically, are dependent on three factors: the thrall’s Faction and Tier (e.g. Exile Fighter 3, Heirs of the North Fighter 3, Darfari Cannibals Archer 1, etc.) determine their starting hitpoints, which are set for each type of thrall. The third factor is the thrall’s Vitality stat, which may have a starting level (e.g. Exile T4’s start with Vitality 15), and which may increase every time the thrall levels up. If, like me, you like your thralls to be survivable, you want to maximize the chance to get more hitpoints, ie. maximize the chance to raise Vitality each level-up. Luckily, roast beef (which adds a +14 % bonus) is very easy to get.
Furthermore, the thrall’s Faction and Tier determine how many extra hitpoints they get for each extra point of Vitality.
It feels USELESS and wasted time. You level up a thrall, on PvE with XP at 1 and he gets a -5 STR perk. So basically, if you didnt level him up to 20, he made MORE dmg.
I have several such thralls, which made more dmg at lvl16 and 17, as when they finally hit 20!
And some are way better than others from the same faction and tier. Like Beasmaster Teimos or Snowhunter.
I had a cimmerian berseker who didnt get ANY STR points from lvl17 to lvl20. And the lvl20 perk was even -5 STR.
The STR grow chance was >70%.
And looking at all my lvl10 volcano and cims, the volcano ALWAYS have more STR. Even with lower STR % grow chance.
There is still some things “hidden” while leveling.
I like the Picture with the goldfish
That was my thinking also.
To add if you remember: The leveling system should make the thralls significantly stronger as also the cap was planned, and so it was the idea to get less (55+5 for clan member) but in return significant better thralls. Now consider, the cap was not implemented yet, but will come soon for sure. And the result ? Less and weaker thralls then before. Greetings from the Goldfishes memories - lol
Yes, the Enica of Cimmeria I finally leveled to 20 yesterday got -3 STR at level 20. It felt like “bah”. But she’s still able to swing that sword, she’s still capable of going toe-to-toe with bosses and killing them (with my help, of course), she still pulls some aggro from NPC camps, etc. So she’s not useless. In fact, she’s quite useful. Not the best she could ever be, but you can’t always have the best of everything.
The world isn’t binary, folks. There are steps between “the absolute, optimized best” and “worthless”. And if you want to give the developers feedback that’s actually useful, rather than simply venting your anger at the uncaring universe, I urge you to come up with those concepts between the two extremes.
I never said they are useless… But as you wrote, it is “bah” feeling. ![]()
There are enough threads, where people asked/complained about ACC perks at fighters (or STR perks at archers).
Or to even remove -perks all together.
The -perks are only here, because Funcom ran out of options… The perks shouldnt be just simple + or - attributes, but sth completely different.
So that thralls are really different from each other.
But just look at the recent PC update… Whoever makes decision about CE at Funcom, has NO CLUE what the playerbase wants. Or even listen to it…
There was NO reason to bring out the update on PC. Nothing is really fixed. Funcom even admitted, they knew about Win7 crashes at testlive?!
And we get a feature (browser list - which doesnt work) which nobody asked for…
The whole “suggestion” forum feels WASTED time & effort. People sometimes come up with great things…
And the perfect showcase that Funcom has no clue about how people play the game → when thralls got their idle-voices.
Because Funcom was really surprised people have more than 2 thralls in a base and then the idle-sounds tend to get annoying.
Oh… yeah, that was the next thing!! Thrall limit will come, but as your thralls are STRONGER, the limit shouldnt matter.
But at least they reduced the PvE bosses health. Dont know about purges or PvP, as the protectors are worse now.
No, you didn’t, but the person to whom I was originally replying did. Sorry, it can be a bit confusing when I don’t necessarly bother to quote the person I’m addressing properly.
I have taken so many thralls from all over the map in the past while. All my fighters have exceptional ranged stats and all of my archers have exceptional fighter stats. Just a little backwards if you ask me.
Its not 2 points per level but random.You can get 2 on each atribute.So limiting its not best option
Guys,stop crying here.Funcom position is clear-here is survival game and life must be hard.Perks with minus is in this reason.And not because they run out from options.Yes,here is allot hidden settings.And they make game more interesting.Hate if all cristal clear and no variations
I apologize for posting originally =P I spent some time playing some more. Honestly don’t see to much of a difference. The numbers changed but I honestly can’t see a difference in the end result. (so far)
It seems to work for me. You’re not only leveling HP, you are leveling other stats like Strength/Agi which affects damage and armor.
Agility is a good one to check. Watch the Agility go up one, then check your armor level. This will add to the thralls survivability. The named thralls tend to have better stats initially and while leveling.
hahaha @Tera and you are still not getting the point. Stop looking at static number I am using as examples, my point is if the thrall levels however many points he would have gotten through whatever random mechanics they use, don’t assign them but rather give the player the option to assign it where he wants to.
You are fixated about the numbers I am using as examples and fail to see the point that it would be much better for players to assign the points instead of it being completely rng based
I like the way things are now, it gives room to a better thrall system where regular thralls are just fillers in our ranks. With thralls being weaker Funcom has the possibility to add some real and unique followers that could be much harder to obtain and would change our playstyle.
Imagine of we could breed unique pets, or have a thrall upgrade to something else? For example, thralls that could throw orbs, heal us or even use other tools, spells or traps! Or rideable unique pets that could attack while mounted, or maybe could even fly to fixed destinations (like a quick travel where you dont need a maproom) in the future.
These are just random ideas how much this system could improve past this “my boring thrall feels useless and should be stronger” point, when they could become a lot more interesting than stats and damage output in the future