Its an error to have removed abilty to train thrall to level 20 with the event of the siege

it is a major error of gameplay balance to have remove the ability to train a thrall to level 20 in doing the siege, where it was very hard to make survive your thrall to acheive this level 20 status, but was far more interesting in term of gameplay than to kills monkeys and skeletons for hours and hours, I mean to see your thrall level 20 killed in 10 sec on pvp servers or even loss your thralls to a lot of boss or npc in pve content.

at this point i can simply recommend to play game to see its real status because there is a lot of problem on thralls survivabilty especially on pvp servers, and nothing worth to spend 5h to train the best of them when you know they are in fact in paper.

I do not agree with this. I could level 2 Thrall to 20 every 15 - 20 minutes that was totally overpowered.

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How is it overpowered? In all seriousness, how is it overpowered to get leveled thralls faster? They aren’t that great for PVP and easily avoided. The purge is a voluntary thing now so it’s not like people get unfair advantages in base defenses.

I can’t stand leveling thralls when starting again. It’s tedious and time consuming for what specific point? That it gate keeps higher level purges to those that spent the hundreds of hours playing?

If anything, give us another option to quick level (power fragments etc) and up the food bonuses for level chances from 7-14% to 14-28% so that those that do want to do it slowly can get a better advantage to control the development of their thrall.

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You can place the thrall someplace safe and not expose them to any risk. “Stop following”.

so that may be that only that need to be fixed, but anyways a stop following will not to allow to a thrall to get exp, he need to be in followed mode to get.

but still the problem is thralls are now in paper 'and we do not even talk of their ia problem) and will die in few sec to a lot of things especially others players and so there is no point to chain kill in a very boring gameplay apes and skeletons for 5 hours, and personnaly i see now no more nothing worthing to do the siege event and no point to bring any thrall here that will have a lot probabilty to die… siege event was fun, not easy to do, not easy to succes to have your thralls survive untill the death of commander, and was an interesting point on pvp server (and probably pve too), where others players were able to disrupt you, make you thralls kills and loot them etc… now i’m not sure that a lot of people will continue to do this event. and for deadly thralls… hem i wonder if we play same game, thralls were deadly 4 years ago yes when able to chop a player in 2 hits but that now over for 1 year that they are now in paper.

I’m for leveling thralls faster.

I dislike leveling thralls entirely. They should gain passive levels IMO.

They are useless for base defense in PVP and have been since they could be leveled.

They are only good for the purge, or to carry things when gathering.

Like the OP said, leveling thralls isn’t fun.

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The game isnt fast enough we need everything faster. Funcom pls make thralls leveling by breathing air.

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You are missing the point.
Back in Early Access thralls were actually useful in base defense, and you didn’t need to level them.

Now they are a lot of work, for no good purpose.
What we are trying to say is, this is not fun.

If it’s going to take hours to level a thrall make it worth the effort.
Or make it easy.

6 Likes

Does this change will take effect on next restart? i did the almerayah boss minutes after the hotfix and lvled my camel and a thrall in this run. May it continue? Killing gorillaz is fck boring i prefer much more doing almerayah, even if it should be 2 or three runs

An unleveled thrall is equal in power to a non-leveled thrall in Early Access.

Actually that is wrong. An unleveled thrall is stronger than a non-leveled thrall from Early Access. Why? Because we didn’t have melee damage modifiers in Early Access. Thralls literally did their weapon damage and no more.

Thralls in Early Access were loot piñatas when someone was noob enough to use them. Dalinsia Snowhunter had what? 750hp? Maybe 450?

Now this is an interesting statement. Its not wrong at all. As risk vs reward is an issue. Especially with followers. Personally I don’t have an issue with thralls being easy come and easy go. But there’s this pesky little effort we have to put in with very little on return. But you’re definitely at an disadvantage when you don’t.

I actually do believe the leveling system of thralls should be replaced with one that simply gives them the stats they would have at at level 20 when you tame them. But then you do something to give them perks (something that is not grindy in nature, but has some form of cost in effort and/or resources). Perks are only chosen at random for T1-3 thralls and are set for T4 thralls (like the named dog pups). With each named thrall having its own unique perks.

Before peveling thralls actually made it hard to raid. The AI was way morenoike NPC camps where all thralls agroed. When they added following, they some how nuked the AI, where they just stare at thier brethren 5 foundatiins away getting merked. Yhebfactvtheybhad lower dmg output and lower HP yet more a defense says alot bout the following “upgrade”.

Dalinsia Snowhunter didn’t exist at the time I’m referring

Before the northern biome, before launch, before the combat update.

A thrall archer could one or two shot a player. Raiding was 24-7
and you had to use caution to approach a base.

I was there, I played the first day the servers came up in January of 2017

Edit: thralls could be picked up and placed back in the players inventory, they weren’t “Loot piñatas”
Because they had no inventory, they wore and used whatever they had before you put them in the wheel.

You could up-grade the ammo archers used, You armed their bow with a poisoned razor arrow once and they would fire that over and over unlimited ammo.

Steel was the highest tier weapon, iron could break sandstone. no climbing so every base was on a pillar, and we broke our stairs when we logged out, so people couldn’t place jars by our doors.

Thrall crossbow users were deadly even the T1’s.

There were no mods because the edit tool hadn’t been released. Was there before tier 4 thralls had names. Before locations had names. Only the desert biome existed, so no Dalinsia Snowhunter.
She didn’t exist until after thralls had inventory’s and could follow.

/end rant

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Yeah i remenber this time too, and at thjs time game had a balance because yes there was a real defense with thrall inside base, i still remenber to have been killed many time by archers, and especially with arbalets in fact… AND YOU KNOW WHAT, they were even able to fire through windowed walls !

and well a dalinsia level 20 actually with the best armor and best weapons i kill her in may be 15-20 seconds, it was not the case just 2 years ago.

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Kill World bosses and do dungeons then. World bosses ,apes and undead give the most xp per kill. Its why there isnt a point to going after anything else when it comes to speed.

All due respect you’re also missing the point.
A level 20 thrall is nearly useless.

100% useless for base defense, which is what they were intended to provide.

They are not worth the time to level them regardless of how it’s done.
If they are disposable decoration they should be as replaceable as decoration.

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For PvP sure.

For purges - or anything PvE they are useful.

I can do ALL the content without another player actually

To expect AI to be good in PvP is pointless- it will never get there in our lifetime for games.

In EA, prelaunch, before you could level thralls, before thralls had inventory’s
Before Taemien played apparently.

When a thrall was just placeable And didn’t / couldn’t follow you.
They were absolutely a viable base defense in PVP

Your argument is invalid.

2 Likes

It doesnt matter what happen years ago -its whats happening now and they arent viable now for base defense for PvP so dont rely on it.

Exactly, they are not worth the work to level them.
Make them viable again, or make them disposable / replaceable

1 Like