Its an error to have removed abilty to train thrall to level 20 with the event of the siege

For PvP like i said.

All content can be done solo OR with thralls as intended

You dont like them so dont level them.

Its that simple.

I don’t want to turn this into a pvp vs pve argument.

I don’t use thralls in pvp because they are useless.

But why is your playstyle more valid than mine?
I’m saying they were intended to be a viable defense. And should be again.

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My playstyle includes thralls- yours does not.

Both are valid.

To say leveling them is useless is a broad statement that isnt true when it applies to PvE.

Im quite clear on that.

i would say any good t4 thralls level 0 can kill a boss if you have the right gear and buff. having a thrall level 20 don’t change a lot (he just go a little bit faster to kill), and your thrall level 20 can die as quick as a thrall level 0. difference of what bring a thrall level 0-5 to 20 do not worth to chain kill very boring ape/skeletons/noss. i hope you noticed that IA of npc or thrall is not at its best ? as you can even kill a boss at low level without any thrall.

still the event of the siege was fun and more interesting to do than to kill ape/skeletons/boss to level thralls.

question have you tried the siege of meraya ?

Look, I understand thralls are great at “carrying your burdens” to quote a thrall from another game.
And as an AI vs an AI is ok like against a purge.

But it’s a lot of hassle to get a thrall to the point where it even can defend against a purge.

Is it too much to ask that they do the job they were intended to do?
Is it too much to ask for them to be less of a pain to get them to 20?

I don’t see how making them do what they were meant to do, would hurt the PVE aspect of the game.

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The seige requires players simply because of the respawn rate.

Or can be done solo with climbing and bombs.

Nobody is forcing you to chain kill anything - dont level them- doesnt matter to me.

I do the leveling to see exactly whats involved and how long it takes.

I like seeing them attack, figure out stuff on their own when applicable, or just stand there and i have to figure out how to get them going again.

Aside from a few folks here, i dont listen to what the internet says- i go look and check for myself.

That too, also changes with time as Funcom changes the game.

ok but again, have you tried to go to the siege with your best level 20 thralls and climb and use bomb or whaterver you want, because on the game which i play i see them to 30% of time dying (and i did this event solo over 50 time wiith thralls), and i can do it solo withjout thralls too, but it harder and more fun to do it with thralls (to try make them survive) because they will teleport inside a group npc, or because they will be stuck in a corner or because their ia will give off in front of the number of opponents or due to the lag condition of the server while doing the siege (because i talk of experience done on online official)

I think what most of us agree on is that the thrall nerf needed to be balanced with the leveling rates. If they are to be expendable, then reduce or just remove leveling completely from the equation. Maybe put out there you can promote a thrall captain that can level but the rest are just grunts in your army

Which, of any of you have been paying attention, we have reached full circle with thralls in that the numbers are needed to encounter higher level purges and are weaker. This is a 180 from the correction a few years back when they reduced the number but made them stronger

3 Likes

yup that the main point, because nerfing the thrall to death and keep the same time to level up than to when they were meaning something (knowing that they never been a problem for a player to kill, it is just that its was requiring more time to kill a good thrall)

but still removing the thrall xp gained in doing the event of siege remove all interest to play to this siege as nothing will worth the time spend on it it will be now just you do it 1 or 2 time and never again.

i really had fun to do it in baby sitting my thralls to make them survive, but i will for sure no more do it and risk to loose a leveled thralls for a loot that don’t worth the risk or time.

the event as it was was pretty ok for me and fun, it will no more be. and i wonder why after the kurak dungeon (that was much more easier to do), fc has introduced two times an event allowing to train your thralls and why just a few week after they remove it. and i cannot believe that is just hazard or not wanted, as in both case loot of event was mainly stuff to craft heavy armor for thralls. but what i do not get is why let it only a few weeks and suppress it


I mean
 it was not a feature, but an unintended bug
 so whether or not it was an error is not really up for debate.

The commander had the wrong combination of templates and accidentally rewarded 100 million XP


If you want a feature like that though, I guess you could always bring it up in the Feedback section, but it’s pointless to discuss a bugfix in hindsight after it’s already changed

3 Likes

two time the same error ? just one after one ? i hope that this not the case if you see what i mean. but anyways if it was the case i think this thread opened the feedback about it will be good to have event that allow to train thrall as they did it already 2 time, and this is needed in term of game balance as they nerfed thralls to death which is my personnal feedback ;), with more informations on a pvp server i trained 20 t4 thralls in several days using the siege event, the best purge one. and know what i have been raided and all the 20 thralls level 20 have been killed in 10mn.

and feedback is yes with kurak dungeon it was too much easy, but with siege it was pretty balanced with serious risk to have your thralls killed due to the fact that whatever you try they can decide to teleport in middle of npc inside castle, or be stuck by npc mob in several points. withtout not even talking about the fact that if an other player come it seems that more npc were spawning.

Technically 3
 :stuck_out_tongue:
See? this post at the time was hidden by a moderator as it was considered an exploit
 but there I explain how this happens in detail. (TLDR they’re reusing templates designed for humans because the other stats would match nicely, but they overlook the XP amount)
I guess I can link it now that it was patched a long time ago

So there were those golems with their casual 190 million XP
 there is still the dragon that they forgot about
 but that one is a “hit or miss” because when things go right it doesn’t award XP to the player since it auto-dies

If by some mistake the timings go wrong and the player remains the “killer” when it dies, then it may accidentally award their very high xp, but it typically only happens on laggy servers.

And now this one with the commander was the third


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so honestly you are probably right, but still i prefer to believe this is not possible to do this error 3 time :slight_smile:

and i also still think an hard event to train trhalls is a cool element of gameplay and for me the siege as it was, was for one time a pretty well balanced event giving and interesting reward that was matching problem we have with thrall survivability

Thralls need a revamp.

Leveling thralls could be a very interesting process. It should have more complexity, producing different results. Want to boost agility? Give them agility weapons. Want to boost strenght? Give them strenggt weapons. For better vitality, make food significant. Complex dishes would boost vitality, etc. Make them harder if you face world bosses and clear dungeons. If you kill easy enemies, their stats improve less.

We should have less, but more competent thralls.
Thralls on guard should have a buff. Call it home effect, moral boost, whatever. On pvp, make them count. If they are at the base, ramp up their stats. When they are adventuring with the player, they lose that bonus.
This would put less strain on servers. Make thralls guarding twice stronger, but cut their number in half. Lower the freaking cap. More. Give a choice to the player of having an elite force. Lower 75% of the cap as a choice, but buff those guards seriously. Small bases from small or single person clans would be harder to raid.
Of course, if the AI doesn’t improve, at least a little, this might prove ineffective. But by drastically lowering the number of overall thralls, maybe they can behave properly.

We should have much less, but much better thralls.

Funcom wants us to spend time playing. Who believes otherwise is naive. But instead of making us do it out of frustration, make us do it to be rewarded. Instead of spending our time replacing weak dead thralls, make us play to develop proper warriors. We would lose less of them, but it would take time to develop a proper replacement. Let us see clear improvement as a result of training.

Reward success instead of just punishing failure. Positive stimulus is much more effective to keep players interested. Don’t you have psychologists over there, FUNCOM?

To those who object “oh, but I want to be the hero of my own story”, keep in mind that these buffs apply mostly to guards, that lose it once they leave the base so that the game doesn’t end up more easy than it already is.

Nobody likes to spend hours leveling cannon fodder, ffs


6 Likes

you are right markos but it was exactly what i was doing 4 or 5 years ago, leveliing thrall with giving them buff at each level to get the stat i wanted to have tough thralls for my base defense. but honestly they broken all that with the change they did, and not only for thralls
 (and if you spend time to search you will may be find one suggestion i did a very very long time ago on this forum to have a way to train and level thralls as a unique thrall :wink: before the thrall levelling was existing.

but yes you open the road to make a more interesting game in having more stronger buffs linked to stats for thralls. actually the state of game is you give them the right better gear for their weapons stat, and give them potion and food stat in link with their weapons and any high end t4 level 0 thralls will do the job for pve content if you help him and have an armor with follower damage bonus (at the exception of very few 3skull boss). so in fact there is not a lot of difference beetwen a level 0 and 20 thrall actually (just for some very specific thrall at level 20 you can really have +3k/5k health), in past their was a stronger difference, and stats and effects were much higher. i still remenber my best thrall with 18k hp and a very strong armor that needed 4 or 5 mn to be killed by a player (yes i know that there is a perk that allow something close to that, but sadly this is not viable on pvp server as you cannot rely on thralls to fight an human player, thralls are just a mechanism of base defense to gain time)

but yes your idea to have a real bonus defense when thralls are at home is a possible road to solve the problem we have, especially with offline raid on pvp official. (which mean it will not make impossible to kill the thralls, it has never been, but simply give more time to defender to log in after his dinner in exemple
it was the case in past were thralls guarding a base were really giving you some time)

i doubt IA will never improve, so the main paramater is the hp and armor and ability to health recover rate, because they are needed for giving time for defense, conan is the only survival game where there is no viable offline defense. and in the actuall state thralls can be killed easily even in the pve content, so i think that this a good idea to provide a fun mechanism to replace them without having to chain kill apes/skeletons/boss for 5 hours in a very repetetive and boring way that has nothing fun or challenging)

i mean in the actual state even the food feeder (that is needed to have some health recover) for thrall is no more working for more than what, 1 year and half ? or even more time


1 Like

Yet as per devs- thralls arent meant to be kept forever.

If im going to get Eldarium anyways in vaults on Siptah, i might as well bring thralls with me for the XP. This applies to everything i do.

Since i want thralls for purges , it makes sense to bring them where ever i go and spec warparty to do it.

I never lose them when im leveling them , always on purges or castle raids since they get overwhelmed and if it comes down to me or them, im choosing myself all the time obviously.

And for speed i always bring a horse and almost never loot when XP leveling.

When im looting then im walking.

(As i level two more thralls while posting on this thread
) :joy:

It’s still too linear and boring, @Akomo and solves none of the problems being discussed here.i don’t know how many thralls you leveled. I leveled hundreds. It gets old. We need something exciting and new.

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Chaos rewards. thralls need tentacles and bull horns.

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No. No they don’t. You’re thinking demons, dude! :smile:

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You wanted new and excited. My idea meets your spec. :wink: