Lian & Janos for best DPS? Actually not. My mind was changed

Change my mind.

I don’t know all the factors that go into the actual damage output, but based on the Strength multipliers I found in the Wiki, plus the starting Strength, plus an additional Strength gain of 20-45, Lian and Janos have the highest damage potential, based on those factors.

They do have a smaller health pool, so if you solo them on Arena Champ with wimpy armor, they are toast. Boost them up with some top notch gear and the smaller health poos really won’t be an issue for everything else.

Runner ups:
Chieftans Varulf and Derulf (even smaller health pool)
Accursed or Cimmerian Berserkers
Dalinsia (both maps) and best health pool of the top fighters
Then from Volcano: Daicas, Kisthis, Spinas and Erii.

There is almost no difference in the Accursed Berserker through the end of the list here in DPS (or so I believe). The Varulf and Derulf really aren’t worth it, since Lian and Janos are stronger and have more health.

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The relic hunters starting strength and their multipliers are not that great. My best Relic hunter from my ranking is about 70 out of 200ish fighter thralls. Starts with 9 strength and only a 1.7 multiplier. Janos has 30 strength and a 1.9 multiplier.

I believe Tiemos is now nerfed. I just picked him up and he has low strength of 1 to start, but does have a 2.1 multiplier, which is really good, but the 1 strength stinks. Also his starting health is really low now, so you won’t see 10k+ health anymore.

Edit: I say that, but I really don’t know if there is some sort of crazy vitality multiplier hiding in there. I should level up a new one and see what happens.

Edit 2: So I did a test and yes, looks like 232 more health per point of vitality, so 10k+ is very possible. But that would be at the expense of strength and he is already hitting a lot less than your berserkers, Volcano and Janos/Liam thralls.

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Real world testing:

Janos is not hitting quite as hard as the berserkers, volcano and Dalinsia thralls. Very close, but just not quite there. So I am unsure why and maybe someone can help me understand what other hidden calculations are adding to thrall damages.

Hidden multiplier is the highest weighted variable in damage calculation. So the thralls with better multipliers will hit harder, all thing being equal. Zerkers, volcano, RHTS and a few named thralls have higher STR multipliers. The starting stats for thralls matters some, but not as much as you might initially think.

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We have already covered this, top tier with multiplier is Tiemos, then berzerker. Janos multiplier is 1.9 and Lians is the same vs Berserkers 2.24. Teimos is 2.08 but has a huge chance at +vitality. The best DPS is from berserkers + Str

Not sure if he is nerfed now or not, I have him at 13k health currently on one of mine.

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I made this chart a while back to compare the top thralls. I’ve posted it on the unofficial Conan Discord a few times, but I’ll put it up here too.

I’ll caveat this by saying that, as far as I can tell, the numbers are all accurate. However, even though I made this myself, and rechecked the numbers multiple times, I am not 100% convinced that it is a realistic representation of what we see in-game.

Conan thralls

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You would think someone with 30 base strength would have an advantage over someone with 1 strength. The multiplier is a strength multiplier right? Does it not depend on the actual strength stat or is it based on something hidden? Not saying you are wrong, but just looking for clarification on how these numbers work.

So let’s say you have 30 strength and a multiplier of 2.0. Shouldn’t the damage effectively be what 60 strength stat would provide? Obviously my own testing shows otherwise, which is why I am quite baffled how the numbers work.

Sorry if I am rehashing an old conversation from somewhere.

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According to Wiki, Berserkers are 15 base str and 2.24 str multiplier. Janos and Lian are the same at 30 str and 1.93 str multiplier.

Is the multiplier named incorrectly and should it be “melee damage multiplier”? Maybe the difference between 15 and 30 thrall strength is negligible for damage calculations? But if that were the case, then leveling thrall strength would be a bit pointless I suppose?

My understanding was that the multiplier is multiplying the base weapon damage (and that strength just adds a little extra on top - eg strength of 50 is is a bonus of 20-30%, which translates as adding +0.2 or 0.3 to their damage modifier). I might be wrong about that, but that was my understanding and fits with what we see (ie that strength seems to make less difference than the modifier). I know, for example, that feeding them a food from their diet (other than pork) adds +10% damage bonus, and this shows up incorporated into their damage modifier (or certainly used to) raising it by +0.1. I would imagine the rest works the same way (though assuming consistency in any system can be a mistake…)

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It is a damage multiplier of strength. Bonus damage = Strength * Multiplier.

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It looks like you are using essentially the same math as I was for my spreadsheet. Just based on the str stat and the str multiplier. In my real world testing though… I took level 0 thralls of each of them out, with top tier weapons and no armor of stat bonuses. They all performed within 15% of each other. Teimos the lowest, Janos next, Dalinsia then Berserker at the top.

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So there is a base damage based on the strength stat, then a bonus damage added to it which is (str*the multiplier)?

Base damage should be their equipped weapon, their strength * multiplier is added onto that.

But I am wondering now if our current understanding of how the system works is not yet complete.

I just did a fists test with level 0 thrall that has a 0 strength and 1.0 multiplier. No gear at all. Light attacks did 3-4 damage. I added +16 strength gear and tested again. Light attacks were 5 damage with fists.

No gear and a top tier sword was 57 damage. +16 strength gear with sword was 65 damage.

Switching to Teimos with 1 str and 2.08 multiplier: 6 damage naked, 7 with +16 str gear. Adding sword: 119 naked and 135 with +16 str gear.

Edit again: So I just noticed the Teimos numbers are almost exactly 2.08 times higher than the 1.0 multiplier fighter, with nearly identical strength. At lease that part makes sense.

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For me, damage gains/points in STR with humans is not in count, UNLESS it is absurdly high.
While non-humans get 10% plus/every point in STR, humans only get 1-2% per 3 points in STR.

The base damage multiplier weights a lot more, so it is the primary reason for me when picking the strongest thrall.

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The strength multiplier on the wiki is kinda misnamed. It doesn’t modify the STR attribute in anyway.

Its actually called DamageModifierMelee in the console. In fact you can see this stat in game. You need to be logged in as an admin (either a server with the password or singleplayer by using makemeadmin). Then have the follower following. Then use this command: GetFollowerStat DamageModifierMelee

It will give you the number in the console (use ` twice to see it).

You can do the same for ranged by using: GetFollowerStat DamageModifierRanged

Using a 100 dmg weapon with 100 armor pen (can also do this with console commands, I just don’t remember the exact commands), a 1.9 DMM will do 190 dmg and a 2.52 DMM will do 252 both with 0 STR.

I’m not sure when a Thrall’s strength bonus is actually applied, but I think it is after that calculation. And each thrall is going to get a different amount of damage bonus per point of STR. You can kinda see this in their stat page. Just take their Strength Bonus Damage and divide by the number of STR to see what that is.

Its a bit low like rolee9309 indicated.

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Finding good info on thrall damage is a giant pain in the butt, especially considering how often it changes.

The most recent formula to calculate thrall damage I have found here on the forum and with content creators is:

(MDM/RDM * % Bonus Melee/Ranged) + (MDM/RDM * Weapon Damage) + Armor Penetration = Damage Output

Given that multipliers (MDM/RDM) are weighted so much it makes sense certain thralls are out doing others.

This formula could be wrong or outdated. If that’s the case I’d be interested in seeing the proper one.

Thank you so much Taemien and Rolee9309 - everyone else too. This now makes sense. Wiki just needs to rename the column to clear it up. I did a quick look at the Strength Melee Damage Bonus on the two thralls I compared above. The 1.0 DMM was .8% per 1pt of str. Teimos was .82% per point of str. I’ll update my spreadsheet to reflect these changes and add in the Strength Melee Damage Bonus, then run calculations to compare with real world testing. If it all works as expected, I’ll update my post with the new top DPS winners.

the +Armor pen doesn’t make sense. There should be a damage reduction of enemy armor, negated by the amount of armor pen. Otherwise, 50 AP weapon would be adding 50 bonus damage to an unarmored enemy. AP on unarmored opponents doesn’t do anything for damage (or it shouldn’t)

So I’ll call that formula somewhat off for now.

Ok, interesting…
Strength Melee Damage Bonus numbers (percent increase per point of Strength) for top tier fighters:
Teimos .82
Janos and Liam .50
Dalinsia, Berserkers, Volcano fighters: .39

Edit:
Ok, ran some numbers. At level zero and no gear bonuses, here is a snapshot of the damage ranking, based on a 99 damage light attack Predatory Blade:
Imgur

This one is with an additional 33 strength gained from leveling and gear bonuses. I chose that specific number, because it is the point where Teimos takes top spot:

If it was possible to raise strength by 144 points, on top of base level 0 stats, then Janos and Lian would be second only to Teimos… but obviously not possible. So my thread title is getting updated to show the error of my ways.