Lifeblood Spear not regenerating

Uh. It was definitely not 1hp per second. Not even close. It could heal your entire health bar in like 2 seconds. Idk if you ever used the thing pre nerf, but by forcing a thrall to hold it, you could fully heal a 9.9k hp t4 bearer in around 20 seconds.

They changed it from that into a nerfed version of 3rd perk vit. It went from OP to garbage. PvEers already complain about 3rd perk vitality not healing enough, now the lifeblood spear is a nerfed version of that.

I didnā€™t say it was. I was just using that as an easy to understand example, about how you could adjust it without breaking it.

I donā€™t think itā€™s possible to just adjust it, if it was an adjustment it would have had to be a nerf.

Well, I finally got an opportunity to personally test the new, improved Lifeblood spear during the weekend andā€¦ Well, Funcom did go too far with this rebalancing update. The passive healing rate is considerably slower than youā€™d get from Vitality 30, which is already slow. Now, I get it you donā€™t want immortal thralls healing to max during combat with their weird tendency to switch between weapons during combat, so something had to be done with the healing.

But as it is, now it doesnā€™t work as a passive out-of-combat healing item either because it can easily take several minutes of running around while wielding the spear to get better with the Vit 30 perk - and in fact, you can simply dump the unwieldy spear and let the Vit 30 perk do the work because it wonā€™t be much slower without the pokey stick. Without the Vit 30 perk you naturally have fewer hitpoints to heal, but it could still take 15 to 20 minutes of non-combat fun with the spear to get healed.

A badly hurt thrall can take around an hour or two to heal on its own. A Lifeblood Spear could cut that own by ~20 minutes, provided that the thrall kept the weapon wielded. But, out of combat, they quickly stick the weapon into their inventory, losing the regenerative bonus (I assume - didnā€™t really check a thrallā€™s healing rate with a stopwatch - maybe I shouldā€™ve, for better science) unless you keep the thrallā€™s inventory open.

Thatā€™s not fun. Itā€™s not effective. Something needed to be done to the Spear, but this? This was not it.

2 Likes

Wouldnā€™t you know it. After itā€™s been nerfed to death, the gods of RNG finally smiled on me (or maybe it was a smirk :smirk:). I think Iā€™ll mount it next to a gazelle trophy.

1 Like

One of the rarest, hardest to get items in the game; the Lifeblood spear now sits displayed on my wall with the other 2 spears that share the same skin! Now all 3 are equally useless.

On one hand I am ok with the fact that the nerf nay nuking of this weapon has made the game a bit harder to play, I think that is good for the game and promotes skill, on the other hand this weapon has on average a 2% drop rate from a difficult to kill boss. That kind of rarity warrants a weapon with unique, almost OP abilities. Now the only really useful items in the Un-named City are the Torch, The Dragonscale Helm and the Riptide. Stop nerfing the rare items into oblivion because you are damaging the replay value of the game! Why spend hours farming a certain kill if the items it drops are useless!?

I know itā€™s a tough choice between Replay Value and Difficulty of game, but Funcom there has to be a better balance to the rare items in the game. Casual players who do not have the time or patience to spend hours farming the dragon should NOT be able to dictate or complain about an OP item they refuse to put in the time to obtain!

Just my 2 cents!

1 Like

Thatā€™s an insult to the Gazelle trophy, which is way more useful :wink:

3 Likes

Most posting here either do not have the spear, or did not have it pre-nerf. The spear never INSTA-healed you while in combat. In order to get the fast heal you had to un-equip it and then re-equip it. If you took 1 damage it would stop healing. It was not any more OP than healing arrows, which can heal your thrall almost instantly. It was about getting a nice healing utility after spending 100s of hours grinding for it. It was about not having to grind for heal potions/foods/healing arrows all of the time. It was about effective in PVP as the torch. During PVP hours I didnt even carry it, since A- it was useless in PVP and B - I was scared to death of losing it after grinding for it forever. I think Funcom, in order to promote a revamped or new area, adds these things so people will ā€œtestā€ them for the Devs, then when they get the info/feedback they want, they nerf every reason to go there again. Why bother going to the area now unless you just want to grind for relics, which can be found in numerous boxes all over without even fighting any mob. I expect to see the Red Mothers bow nerfed soon also to bring it inline with the other legendary bows, since it gives an ā€œadvantageā€ in PVP. This is definitely a Funcom pattern, and dont get too attached to the armor/weapons from the new dungeon as they will be nerfed also in the future.

2 Likes

I have been trying to make sense of why the spear was nerfed, nothing really made sense until JJDancerā€™s last post. It is kind of like using taxes to illicit certain behaviors. In this case offer incredible reward to entice players into areas they normally do not go. Once enough players alter their play style resulting in improved statistics for the low traffic area nerf the enticement back to average then rinse and repeat for other low traffic areas. There is a lesson here. Just expect to be pulled around by clever developers and donā€™t expect anything too good to last.

FC could or should remove Lifeblood spear and the Sword of Crom.
It has no use anymore and are rare dropsā€¦ so you could at least farm for the other things, without getting a uesless item.

But it seems FC likes weapon which are kinda unuseable. Like some weapons from Warmaker dungeon which corrupts you and your thrall doesnt do anything with it.

But then again, they forgot the blackblood cleaverā€¦

Those 2 items show exactly how mature Funcom is at game balance. Next to releasing untested patches full with bugs it explains why they almost entered bankrupticy.

Itā€™s only sad because theyā€™ve been in the gaming industry for so long. If you compare them to Valve Software for example: There was an exploit in Dota 2 that let you crash the server and render the game as ā€œnot countingā€ resulting in a specific hero (vengeful spirit) having 100% winrate. Valve software reacted within a week and provided a hotfix. On the other side we have a serious server crash exploit and Funcom releases a fix almost 3 months later. But I digress.

The lifeblood spear nerf was like nerfing Crystal Maidenā€™s movement speed to 150. No game sense at all as if Funcom do not play their own gameā€¦

Believe it or not, I was always an optimist and saw some reason and sanity in most of Funcoms decision making processes. It is just of late, with the nerf craziness that I have altered my basic opinion. I donā€™t have a problem with bringing items in line, but to totally destroy their usefulness completely shows a lack of regard to the player base. Do they not even play their own game? Who in their right mind would say 1 HP heal every 5 seconds is an adjustment? I can heal faster eating bugsā€¦

3 Likes

I find it amusing that no one talked about using a spear to do damage, but to speed heal. Not that i agree with the over nerfing of it, but in reality it adds 20% extra heal with the 30 VIT perk active. Instead of 60 HP per minute, you get 72. All while running the map, and possibly killing reptiles for hide runs. The fact most want it to heal in a very short span, means it was only being used for pvp battles, or cheesing in PVE as a heal item and not a fighting item. A spear. not a health stick. A spear.

And technically anytime a new OP weapon/armor appears, it by default nerfs most all of the other items in its category.

I find it amusing that you can wear a hat to repair your weapons, so what is your point? Also the 30 Vitality perk has been nerfed, it used to heal faster. And again are you the PVE police? Why would you care if people are ā€œcheesingā€ in PVE? People have different play styles. Not all of us think its fun to gather mats all of the time to make healing items. How do you think we got the spear? By ā€œcheesingā€ the Red Mother a few hundred times until it finally dropped.

2 Likes

Chill. I only found it amusing. Becasue i subscribe to the Great Mel Brooks theory:

ā€œTragedy is when I cut my finger. Comedy is when you fall into an open sewer and die.ā€

ā€• Mel Brooks

3 Likes

What the hell. I play PVE and took me about 60 kills to finally get that thing. Now itā€™s worthless and no point having the Receptive perk from vitality anymore. GOOD JOB FUNCOM. Another worthless legendary to throw in the trash. No good legendaries = no grinding = no more playing the game. I am pretty much done with Conan Exiles at this point and I donā€™t even do PVPā€¦

Yeah. As I said, the increase to our healing rate is marginal. Where it took seven minutes to heal from near-death to full, now it takes six or so, and my mobility is limited because I need to be wielding the spear. Itā€™s just not worth it. When Iā€™m running around I prefer to do it without weapons equipped - my parents taught me not to run with scissors.

I used to use the Lifeblood spear as a weapon, too. That was before they nerfed spears in general, then the Lifeblood spear specifically, then spears again. With the fix to other weaponsā€™ effective range I can actually attack crocodiles and spiders with swords and daggers now, so I donā€™t really need a spear anymore. Itā€™s still useful against cats and dogs, so I havenā€™t completely abandoned it yet.

But, because I now need to carry healing arrows with me I need to free up a quick item slot. The pokey stick is probably the first one to go.

Life blood spear needs to be removed. No one will ever be happy with it. It will ether be too strong or too weak. No item should give permanent healing in a survival game.

It needs itā€™s current effect at least tripled and put on the breath of the red mother.
This might change fight mechanics in a good way.
People might start to go into battle with a one hander if the benefit is there.

As for the toothpick we now haveā€¦ Maybe some sort of dlc tents with lifeblood Spears as posts. For that is equivalent to itā€™s current usefulness.

itā€™s need to be back in its original state

3 Likes