Lightning storm + bat spell is game breaking

you need to be sitting at your base to shoot an arrow at him lol. Also it cost nothing so even if he fail at first he can just repeat this process until you alt f4 lol Tell me one counter that not require you to be at base

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What? Do you even play conan in pvp?

yes i have 5k hours of pvp servers. Do you mean archer thralls ? those wont prevent me to jump on your base LOL. bat spell + slow fall ez

I think their first reaction was to try to stab the cloud with a spear. :laughing:

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Oh we can use slow fall spell aswel so no need to grab anything now XD just a smooth decent to one of the fences where even the owner dont have access lol

Seems like it… Trying to use the old ways in a new environment with new tools… Either that or the all too typical bounce from game burn-out to forum complainer…

Of course they’re welcome to it… it takes all kinds - which is usually a good thing. Not so sure in this case but, whatever.

Simply dying - yet the the steam figures show 211% increase in players for September and a peak of over 42k

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Then we need sorcerer hit teams clearing all undexploits before the fix is in.

Exactly.

Well you coud plaster the roof with palisades and put up intersevzimg archer towers.

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I know you’re trying hard to be sarcastic but given the disposition you display here so often I question how many times you’ve already done those things or similar.

People have issues with the truth on this forum

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The hyperbole in this thread is disappointing.

I’m fine with them leaving LS as is for now. If they want to fix game balance, there’s way better suggestions out there that they should start with. Trying to fix symptoms without addressing root problems is what got us here on official pvp servers. Bad actors are going to do what they do, with or without LS. Removing LS, or even changing it to do less damage, is not going to solve the problems on officials.

Where/what is the counter to RNG popping your crafting stations or beds even?

The biggest problems the storm has is that it ignores natural meshes and building pieces.

Targets are 100% random. They CAN ignore ceilings and hit straight at foundations that are below your bed or other crafting stations.

I have described it here (even as a reply to you):

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This game is not designed to have a feature allowing ppls to freely wipe fully finished bases in few minutes. those unbalanced spells just add bigger problems

i don’t entirely disagree. but again, the hyperbole isn’t helping. wiping fully finished bases is not entirely accurate. someone’s got a 10x10x5 base, ok, maybe get ā€˜wiped’. but if that’s all someone is relying on for their base on official pvp servers, then getting rid of or nerfing LS is not going to do them any good. at least with LS they can go out and do the same to whomever nuked them. and yes, it would be scorched earth, but that’s really not much different than how official pvp servers were to begin with. so again, i really want to see FC address root causes here rather than spending time tweaking LS.

there are some simple fixes for LS that people have suggested, and i’m not really debating those. i’m just here to say there are bigger problems, and at the moment, LS is a happy accident that allows solo players and small clans to do to large clans what is already happening.

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by wiped i mean destroying beds and base core. Its not normal that someone with a huge base have alsmost the same lvl of protection then someone with a small one. this is called bad game desing.

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ya, and again, i can’t entirely disagree. i just think that most of the posts on this forum regarding LS are demonstrative of the kneejerk to symptoms of a bigger problem with the environment FC has built, and any changes to LS are not going to fix those problems.

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@Biggins What problems are you getting at exactly?

Sorry, that’s a long list, exhaustively discussed by others on this forum for several years now. I’m not going to get into it. Recently I pointed out some of it here.

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