Game mode: Online official
Type of issue: Bug
Server type: PvP
Region: EU (server 1150)
(critical bug) Dungeon - Sunken City: only first 3 halls are normal. In all other: ALL strong enemies (1/3 skulls) are freezed (including last boss). They stay in one place and ignore player and thrall. This happens with me, this happens with my friends, so - bug repeats. Please check Sunken City.
(not critical, but this bug annoying) The Red Mother (Dragon) which placed in the unnamed city and also attacks with purge - is bugged (it happens ALWAYS). His attacks drop thralls undermesh - always. 1-2 hits and thrall half under mesh, 2 hits more and only head of thrall is visible from the ground. 2 hits more and only sword is visible on the ground and thrall - fully under ground. Please fix this bug and change mechanic of this dragon attacks (that they will kick but without under mesh).
(critical bug) The Dregs (dungeon) - after last patches final boss teleports outside dungeon 1 time 100% (per 2-3 runs). So, player come in the final room to acid pool => boss appears… and then => boss teleports away from the dungeon and disappears. This already happens 5 times on official server 1150 with me and my friends. Please Fix these stuppid teleports.
(not critical, but half exploit). Now players can put in the thrall hands 2 weapons (one handed and two handed at the same time). Put 2h weapon in the hands => place anything in all slots of the thrall and 1h weapon in the last slot => move 1h into thrall hands => and he will equip 2 weapons at the same time.
developers why you polish only Siptah? After each patch, exiled lands receive new bugs and you ignore them and fix only bugs in the siptah (as i see from all last patch notes).
Please, Fix these critical bugs too, or you will ruin all dungeons soon (dregs and sunken city - already ruined).