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Left-sloping inverted walls of all tiers carry no stability (unlike right-sloping inverted walls).
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Abandoned fish traps never decay if another player (not the original owner) erects a building close to them after the original base to which they belonged has decayed.
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Abandoned palisades never decay if another player builds something close to them (see bug #2).
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Siege foundations randomly disappear, even if they are placed on structurally sound foundations.
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Placeables that are not placed directly on foundations will display erratic decay timers, ranging between 1 and 144 hours, assuming different values several times per day.
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Visual UI bug where there are blood-rim effects around the border, showing half health upon log in.
When eating something, HP jumps to 90% and regenerate, but blood effect still persists. -
If a well has been emptied, it may become permanently dry after server restart, even if it refills before server restart.
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No return animations when getting back up after sitting on ground and lying down (used to work before release).
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Fighter and archer thralls don’t react to hostile mobs, even when their owners or they themselves are under attack.
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PvE only: Fighter and archer thralls try to pursue visiting players that aren’t members of their owner’s clan.
I’m amazed wells not working is not on this list. It’s been there like forever.
I’ve never had any troubles with wells. In what way don’t they work for you?
In many ways, one for instance, is everytime I log out and back in well is dry. Either have to remake or pickup and replace it. Anyway just make a search in these forums with the word well and you’ll get the feeling.
Some will stay dry, other are full but cannot be used and some others work as intended. All on official servers.
(these are official server experiences)
- Visual UI bug where there are blood-rim effects around the border, showing half health upon log in.
When eating something, HP jumps to 90% and regenerate, but blood effect still persists.
This bug has been around for more than 7 months
I only experienced that when the well has been used up once. If you just take a few sips everytime, the well will still work. But hitting empty once causes it go empty forever after next startup.
Good catch, thank you. Added to the list.
I’ve never experienced anything like that myself, but since there are several people here who have witnessed it, I will add it to the list. Thank you!
There is a little more to it than you wrote at the point.
If you empty a well, it will refill properly until the next serverrestart.
But after the next serverrestart it wont fill anymore.
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And yes, that probably makes a difference.
Probably similar to that upgrade from t1 to t3, though that was entirely different since it was about objects having no stability anymore (due to height values; t1 ceilings had been lower than t3) and thus going poof.
Thanks for the clarification. I now edited my post accordingly.
btw the same applies to fish traps and bee hives. In the exact same way. Only way to keep them is never completely emptying them - always leave a stack inside.
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Just got a funny idea.+
Edit:
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