I just read a topic where a player didn’t understand that joining a clan forfeits their individual buildings, placeables and thralls and turned it all into clan ownership so if they leave the clan, they are barred from their own stuff.
It got me thinking there are tons of nuanced information we all have as vets that used to be discussed and brought up in conversations far more frequently in the past than now. So I thought we should try to replicate our knowledge base throughout our time playing to give new players hopefully a chance before they get taken advantage of
First off lets talk clans.
When you join a clan, you forfeit all of their individual efforts and rewards and they become part of the clan. There is no going back and regaining these as individual items so if you leave a clan, you only keep what you can carry. This is extra painful with the AoH coming as crafter thralls are most likely placed and therefore no longer inventory items that you can take back.
Also note that any clan you are a member of that gets TOC enforced on means you will get the brunt of the enforcement as well.
Chose your friends with caution and when you are done with a server, you need to leave the clan
I am perfectly willing to help out new players, but there are already a lot of guides for new players available, and in places where they are more likely to look, like YouTube.
I think the odds are quite low that a new player would come to these forums and search for a topic with a list of new player tips before they do something like join a clan.
There is no block limit. Unlike thralls when you hit a number you wont get a warning you can’t lay another block.
Most POIs are not no build zone but are ban for building zones. Triple check before building in close to a POI. Just because you can build there does not mean it’s ok.
You will get no warning before a time out, or a clear explanation as to why.
Seems most either hit the steam forum or their consoles game forum.
I know it irks you about players building in or on POIs but I would hope that it would be understood that as long as blocking the ability to benefit from the POI is the true issue, not simply building on or in.
Careful with lighting. You might want to have one brazier on each foundation on both sides of your 20 foundation walkway instead of spacing them out, but it will get problematic if you apply the same to the rest of your base.
Also, take care to check if everything you built is on the same timer if you don’t have everything attached. I quite often see religious altars and fishing setups decay with a refreshed base close by.
Drinking sewage is healthy and thirst quenching.
Raw/Fresh red meat and oysters are poisonous.
Bread is baked in your smelting furnace.
Spicy food is more effective for fighting the cold than fur clothing.
Hit and Harm boxes are only barely informed by where the pixels are. In specific, large creatures may have small hurt boxes, and their hit boxes reach far beyond what the animation of their attacks would indicate.
The sandstorm may kill you before you have a chance to build a shelter or find shelter (furthermore, it will still scour you if you are completely submerged in the water), this is by design.
The Sandstorm has no effect on NPCs.
Repairing gear permanently reduces it’s durability.
Stone shivs easily shear thru steel armour.
Not all creatures can be staggered, but all enemies can stagger you.
Your followers are extremely stupid.
Enemy archers rarely miss, even if the arrow appears far from hitting you.
Your own arrows will not hit remote targets, who will teleport to evade.
Your followers arrows will be aimed at walls and floors.
You must use arrows and orbs. Enemies and Thralls have infinite ammo
The Archer vs Fighter designation, unlike carpenter vs blacksmith, is entirely decorative.
A low rank NPC of a higher tier faction is infinitely more dangerous than a named NPC of a low tier faction.
Climbing is, was, and likely always will be bugged. You often just drop off the side rather than surmount the top of a hill
Dungeons are not instanced, and are shared and in the world.
Most enemies have basic and easy to learn attack patterns.
Lag and jank will always be the biggest dangers.
They can add a fast guide, to each official server joining for character creation. It won’t change many because people just skip.
The gaming experience have shown that in order to learn you have to “pay”.
To add to the Sandstorm bit, you can crouch and potentially get full shelter. I’ve often snuggled up against a rock wall and seen i was on approx. 75% shelter, then just simply crouching without moving made it 100%.