Well, I’m not going to talk about the damn blue screens again because I do not understand about it. But as I said, my problems with CE did not just involve that.
On waiting for an update that will (ultimately) fix the vast majority of bugs, I believe that most disgruntled consumers have been waiting for this since the official launch of the game for ps4. I find it unacceptable to sell a game in these precarious and unstable conditions and oblige the player to adapt or tolerate this indefinitely. I do not think fair and honest with who invests their money in good faith and receives the vague and uncertain promise that in the future things will improve.
As I’ve said before in other posts, this disappointment I had with this game was an unprecedented experience I had in my ps4 purchase history. I have already bought bad and boring games by accident, but they offered a stable and reliable experience on these negative criteria. I decided to stop playing because the frustration and irritation with different “anomalies” within the game outweighed the fun I was having with it. And frankly, I would not buy it again if I knew what was waiting for me.
Unfortunately, I personally am not confident with Funcom’s work and decisions. I am skeptical and my personal experience with this game only reinforced this. In the face of reports from older players, it seems that these technical problems are part of the history of CE and I consider it irresponsible to sell such a product on different platforms, except in case the consumer is fully aware of what it is acquiring. It is the personal choice of each one. No one has to agree with me, but that’s how I see things.
I wish I could be simply pessimistic, but time does not stop and I do not consider it reasonable to have to wait for the game in the long run to finally be sold or updated in acceptable conditions. Even the sale of dlcs in these circumstances is a shame, as Funcom does not offer guarantees or deadlines for these problems to be solved. If the developer simply can not do this - realistically speaking - then that game clearly was not prepared to satisfy a significant portion of players and it was a serious mistake to sell it on other platforms. And we are talking about money here, and no one like to pay for something they will not enjoy justifiably.
Funcom logically was aware of this problem from the beginning and insisted on it. Some of the players have been and are being harmed trusting that “tomorrow” will be better. Others, like me, simply abandoned the game until they realized that “one day” would be interesting to try to return (or even intend to). Others may consider the game wonderful with few limitations and problems (and if there is something negative, it is tolerable and does not preclude a good experience). No problem, but I can only speak for myself and I think it would be more interesting and healthy for everyone if this game had been sold to the benefit of coherent and plausible expectations of all without harming a considerable part of the players who hoped to acquire a stable and “correct” game at the time of purchase. And not “someday” in the future.
This plan or strategy is convenient and acceptable to Funcom. Not for me. The company will sell its dlcs and will count on the patience, understanding and tolerance of its customers fueling the noble hope that “someday” everything will be better, as they are officially working on it. I do not think that’s fair and right with the players. This “should” have been provided from the beginning. “It was” Funcom’s professional obligation since the official launch date on other platforms. In my opinion, selling something under these circumstances with Funcom KNOWING that this will generate justified problems with part of the public was an unfortunate and dishonest initiative.
That’s what I had to say and I have no interest in creating a debate or convincing anyone that I’m right. Each has its own position and opinion. I do not want to participate in this topic again. But I’m sure many consumers share my feelings and skepticism about Funcom and the “future.”