Hi Dev team, I have a suggestion regarding the amount of damage that the Maelstrom does to building components on the Siptah map. From my testing it looks like, with default settings, that each building component has a chance of taking approximately 1,000,000 damage (yes, 1 million) every 5 minutes. This doesn’t lead to any sort of gameplay that we can interact with - the building component either exists or not, there is no middle ground. If building components took damaged slowly over time then it would create gameplay that we could interact with. I imagine a more desperate gameplay situation where your base is slowly taking Maelstrom damage while demons are turning up to wreck it while you run around with a repair hammer trying to fix it and your thralls defending against the demons.
A suggestion would be to dial it back to a possible 1,000 damage every 5 minutes as this would remove a T1 structure in a couple of Maelstroms (default 30 minutes each) but allow T3 structures to last much, much longer but still succumb after about 2 days of no maintenance.
Just my 2 cents, thanks for a great game!