Please for the love of god, make thralls that follow you with full health.
I am tired of giving thralls +20 into all stats and having to wait for them 15-20 minutes to passively heal because they get like 2k hp boost when you set them too follow.
I am using +15 corrupted into authority so i do not have the combat heal perk, which by the way is also busted half the time, sometimes i can see the pet getting a healing effect from me attacking and sometimes it just won’t activate.
Food generally helps them heal faster, but I agree in principle they should start following at the same health percentage they had while guarding.
So when they start following, store their current health percentage, modify the max health as per the boost and set the current health to be the same percentage of the new max as the stored percentage.
Examples:
Normal health max: 1000
Boosted health max: 1200
Current health before/after following:
1000->1200 (100%).
800->960 (80%).
10->12 (1%)
That way you can’t abuse follow/unfollow to heal them.
I suppose fixed heal/sec work better on unboosted followers percentage-wise, but a) that applies no matter what, and b)if you have the time to muck about with that you’re hardly in a life-or-death situation where it might actually matter.
Well i like taking my thralls to the snake vault to level them, early levels it is imerative they have as much hp as possible so i don’t run any risk of getting them killed, so everytime i want to take a lvl 0 to lvl it up( and i have a long que of them) i have to wait around for them to heal with food.
Now i wouldn’t make such a big deal out of it, if the perk that heals your thralls when you deal damage would have worked properly as i said in my previous comment, thats the reason why i went with corrupted 15 authority.
Take them into the Gremlin or Goblinoid Vaults. Set them to Guard Me. These are easy to kill and there are a lot of them. I usually handle the killing, and thralls level quickly, and aren’t in a lot of danger until the boss fight.
Personally, I think the Authority perks are a waste of time. The first one to annoy the target just gets thralls killed.
The first perk is good for would-be sorcerers who lack the hitpoints and stamina to survive many hits. The perk can be turned off individually for thralls you don’t want to tank for you. The healing improvement perks are very good for prolonged missions, such as dungeons. The final tier perks are both pretty neat, and the choice really depends on whether you take your followers to smush groups of wimps, or a single terrible boss. Of course, if you want to corrupt the Authority stat, you get worse Perks.
My thing is, all my level 20 thralls carry honey. They eat it and heal, so what’s the point of passive healing? Running out of food is hard, since gruel is so easy to make.
I did not know you could turn the perk off. In that case, it really is useless.
15 corrupted authority is actually really good. I have a build that basically make me immortal. You can boost your thralls to doing stupid damage, even more than you.
I have max auth + 15 corrupted, max grit, 10 vitality and 10 expertise. The helmet is helm of kraxus , which gives 40% follower damage, and the rest is heavy hyrkanian for more follower damage, for weapons, i grey one 1H hammer and a shield.
The first perk in corrupted auth gives the thrall 45% damage boost when i attack so that pretty much puts me at 200% follower damage, now when you take a thrall such as oskar and boost his stats even further and he gains like 700% stregth damage you can see how this becomes a bit ridiculous.
The last grit perk makes it so i cannot get one shot even with heavy armor which is also boosted by the fact that the damage i take is split to the follower, on top of that adding the thrall healing me when they deal damage and adding another 50% increase in that heal from 10 vitality perk, you can start to see how adding up all this pretty much makes you and your thrall almost damn near impossible to kill, especially if some thrall i can get over the armor cap whiich is at about 1300 armor with a 80 something percent damage reduction.
The expertise is really there because i am just a hoarding idiot so i loot just about everything. But if you can manage your weight, unlike me ,you can put those 10 expertise points into something else.
I just prefer having a more survivable thrall. I can take care of myself with dodging, potions and running away, but the thrall is an idiot. (My fault, I whacked them on the head too many times during the recruitment interview.) So I don’t need the thrall to heal me, or take damage for me - I need them not dying.
But I think I’m improving with my HR management skills. Mr. Lefevre (my RHTS fighter) is now level 18 and seems quite capable of handling difficult situations, as long as I don’t completely abandon him to his own devices. It certainly helps that I was able to craft a Skelos Master armor set for myself, even though harvesting that raw ash took the noble, selfless sacrifice of Lissa o’ the Longbow, may her soul forever rest in peace (only because I couldn’t bottle it). Getting stun-locked by an angry mob of dagger-wielding Relic hunters is still an occupational health hazard, but so far so good.
Noble is good, pragmatic is better eh?
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