Making Unnamed City Uniqueness...UNIQUE

Traveling home leaving the corrupted stench of the Unnamed city behind, a grin decorating my battle scarred face. I stop to marvel at the splendors exhumed from the carcasses of the slain. I gaze into my pack, my grin soon changing into a look of confusion? Two helms identical in design but not in power. The one I removed after battle, diminishing the blasting heat of the accursed desert city. The other, emanating ancient power on touching it…but which is which?

:rofl:

I was just wondering could we get different color variations for the newly added Unnamed City Legendaries?
Weapons especially, on the icon and model. And for armor, a different dye (which we can dye later if we so choose) but especially the icons for the armor.

I know Funcom have stated in the past that new models for armor will result in clipping issues and what not. But re-color the icons and in game models. Please. It would make it allot more unique IMO.
:metal::smiling_imp:

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I agree, or at least make it clear: now some legendary weapons have the purple corners frame, like epic items, and some not… it’s unclear, I’m afraind the day a boss will drop a Black Tusk Shield I’ll let down because I’ll totally confuse at first sight with a 1st level shield :sweat_smile:

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What sort of clipping issues. Are we talking about mere overlap or something that sticks to surfaces type of relative annoyance?

I just vaguely remember them mentioning that in a stream many moons ago? And I’m guessing the work hours needed to make new models for armor and weapons may be better used for new dungeons or something? I would love Unique Uniques but I doubt they would do it. Hence my suggestion.

Interesting

these efforts are made… for DLC.

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