Enlarge the map?!
Beside the actual restrictions coming with the Unreal engine it depends also on the point of view.
PvE people will say - Yes we need a a larger map. We want to explore more dangers.
PvP people will say - No we want to battle each other. We don’t want to search for enemies too long.
So is the map at it’s current size the optimal compromise?
I don’t know - for me I would take a larger map if Funcom would do this, why not. At least the problem for me about the actual or a bigger sized map is the lack of tactical and strategical Quality of the map and it’s biomes.
Everybody wants to be in the north, because you get everything there, you can do everything there. There is no sandstorm and when you reach the high level there is even no real threat anymore. You don’t need to go in the southern biomes, there isnt really any necessary Ressource. Even the nameless City is not a place which is worth to visit more than one time.
Every Biome of the map should have a special advantage for the player you only get there, also every dungeon or the nameless city. Make the biomes more unique for resources and loot. Make the weather effects more drastical and dangerous and more variable (more Storms, vulcano activities, temperature events, add foggy weather, floods at the river) Make the nights more dangerous ( nightcreatures, dark magic), make the dungeons more unique for loot and things people can’t craft by themselves (unique items and I mean really unique), add more creatures, implement the magic and increase the relevance of the nameless city, give us more tactical mechanics like caravans for goods, the possibility to enslave the Thralls of other players , thrallmarkets, more Thralls in type and variety, commands for Thralls and behavioursettings.
The players will be so busy then, that they will forget about a larger map.
And after that , instead of a larger map, I would like to have another map