So I’ve just set up me base with all the new stations now and I noticed that because some recipes were shifted to new unique stations, we no longer get the reduced cost of crafting these items because thralls no longer provide cost reduction. Is this supposed to be intended? For example crafting hardened leather to make armor has been moved to the Tanner bench and costs the full 5 leather, 3 thick, 2 alchemical base and 5 oil per Hardened Leather whereas before it was much cheaper (almost 1 per ingredient) when you had a thrall on the armorer’s bench.
Also some of the costs for random items has been increased way past what is acceptable IMO. I was working on building a greenhouse just for plants and I noticed the cost to make the Improved Planter is now 100 Hardened Brick, 25 Insulated Wood and 10 Steel Reinforcement just to make ONE planter. It used to be 75 stone, 2 Insulated Wood and 3 steel reinforcement. That’s an insanely huge increase for a “crafting station” that doesn’t play a big role in the game and still requires you to go get seeds from the world yourself (farming in this game is not self-sustainable).
Would like some comments on this because I did not see these changes when I was skimming the patch notes.