Crafting thralls no longer reduce material cost

Game mode: Online private
Type of issue: Misc
Server type: PvE
Region: NA


Even a Tier 4 named thrall doesn’t reduce the material cost for crafting things at benches such as the Armorer, Carpenter or Blacksmith.


There is no Step by Step. There is just no material savings for crafting.
Since they also no longer make Exceptional or Flawless gear, why would I want to craft anything at this higher cost?

The last patch moved the cost reduction to the workbenches of higher tiers. Instead of exceptioneal and flawless gear you now get gear that is gradually getting better through using thralls of tier 1 through 4. T4 are even specialized as to what they enhance best.

Thus it is intended.

there is new benches , tier 3 benches one to craft quick , one to craft at lower cost , but tanners table and tinker’s table are missing improved versions . the power of thralls has changed , now crafting a weapon / armor with T1 will give additional bonus , and more with T2 ect , T4 also have a specialisation giving a bonus to durability , armor and weight for armors , and durability , armor pen and damage for weapons / bow

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Excuse me, but how does someone else mark a Solution to a post that I created?

Many are familiar with how their past implementation of stations, permits a Profession Thrall to reduce the material costs. This is particularly useful for saving resources in goods at the Carpenter, Blacksmith, Armorer’s tables. The cost savings were quite significant.

Similarly, there was fuel efficiency at Wheels of Pain, Furnaces, Cooking stations.

Since the Advanced version (T2) of a crafting station doesn’t seem to provide any bonuses, and the benefit of pairing a Professional thrall for this purpose seems to be …disregarded. The purpose of this post is clear - to communicate that they have really thrown the economy out of the window. Was this intentional or an oversight?

I have never paid full price for most anything at a crafting station. Why should we begin to do so today?

If you look at the internals of how they implemented crafting bonuses for especially Armorers and Blacksmiths, you can see there are no associated fields for material or fuel cost reduction. Waiting for the final tier of crafting station, just to experiment is kind of a joke. Who is really going to go for such abominations? There is no tutorial mechanic within the game that even promotes such wasteful feat point spending. This whole direction change is severely unpolished.

People who want to use 75 less hardened leather to make a 5 piece set of epic heavy armor?

edit: 75 for something like black knight, other armors use different resources for the final product. Still use less resources making it in a t3 bench, specifically the garrison bench.

I’m not interested in the new crafting stations; not for these purposes at least.

^ Feedback for the developers.

They don’t fit my existing bases. Grinding is not my life. Playing this game is not my life.

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The post marked as the answer does indeed answer your original post. Your next post goes on to define an entirely different complaint. It may have been your intent in your original post, but read as worded the chosen response does answer your original post.

That being said… There is also no furnace that reduces material costs even at the tier 3 level. You either get fast or fuel efficient and thats it. I’d rather have a material reductions. Adding a thrall to either furnace only increases speed. You either end up with a super fast furnace that burns through fuel at a crazy rate (1 coal per 8 secs at a speed of about 5 bricks every 2 seconds with a tier 4 thrall) or one that burns fuel really slow (1 coal every 2 minutes and 20 seconds) but produces resources at the same speed as a tier 2 furnace.

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So its intended for thrals to be useless now? Really?

  1. Thralls do not give a crafting cost reduction
  2. thralls do not give a crafting time reduction.
  3. thralls do not give a fuel efficiency buff in furnaces.

remind me WTF thralls are needed for then??? hello? devs?

i second this motion. dumb devs tryna turn this game into ARK. we dont want it. nobody wants it.

literally nobody in the entire games 15,000 player community asked for healing nerfs,
literally nobody asked for a crafting rework that makes thralls practically worthless in the overall sense.
literally nobody asked for devs to make the game more grindy…

what is wrong with this people. been playing conan on pc since release, just come back to start another play through on official, and i get this BS. this is probs the very first time that an update has legitimately pissed me off.

on another later thought, i think imma just uninstall this game and throw it in the bin, ive got 2 jobs, studies, and baby on the way. I havent got the time to grind this ■■■■■ out. the structure of the game previously was simple and easy, you didnt have to play heaps to get alot and you could have a small compact base thats easy to hide as a solo. not anymore. Giant crafting tables = giant unrealistic and undefendable bases for solo/small groups. which means again we are seeing a tilt in the game meta that heavily favourites no life grind players or extremely large clans. discusting, enough said.

Thralls DO give a crafting time bonus in both tier 3 furnaces.

Please, keep it civil.
https://forums.funcom.com/t/conan-exiles-community-guidelines-please-read/54375

2 Likes

Combining the change in the padding system with the loss of the crafting thrall bonuses, the increase in material costs for armor is dramatic.

Costs to make a full 5 piece set of Light Padding:

  • Original: 86 Hide, 24 Twine - with No Armorer
  • Original: 33 Hide, 11 Twine - with T4 Armorer
  • Current: 130 Hide, 25 Twine - with Any Armorer

Costs to make a full 5 piece set of Medium Padding:

  • Original: 35 Leather, 20 Twine - with No Armorer
  • Original: 16 Leather, 9 Twine - with T4 Armorer
  • Current: 55 Leather, 25 Twine - with Any Armorer

Costs to make a full 5 piece set of Heavy Padding:

  • Original: 153 Thick Leather - with No Armorer
  • Original: 59 Thick Leather - with T4 Armorer
  • Current: 200 Thick Leather - with Any Armorer

Similar calculations could be made for the actual material that goes into the armor you have intend to make for the materials in addition to the padding.

This makes the game up to 5 times more of a Grind, due to their “adjustments”.

The reason I started this post was to point out that the re-balancing of all crafting stations has eliminated the benefits for material savings when using thralls. I doubt that a fancy big bench is going to return those benefits. A good Alchemist also saves on material expenditure. A good Carpenter, keeps your projects more efficient. Even a good Cook kept the kitchen tidy, but who makes food any longer, now that it’s all nearly no better than cooked feral flesh?

Studying articles on the Wiki, I learned that the devs have designed the Garrison Armorer’s Bench to be that 50% material cost reduction, but it can not make all of the armor in the game. Few of the non-Epic sets are included. You can’t make the padding sets mentioned above. The only regular set I observe is the Vanir Heavy set, a few Black Hand pieces. Why do they expect players to still unlock the 3 sets of Vanir armor separately?!

Anyhow, the hyper-focus on the Armorer situation should just be an example of how there have been oversights and reduction of purpose for the Thralls involved.

Speaking of the Grind, I gave up messing around in Exiles today and moved onto Grounded. It is elegantly designed, and actually feels good to play. I’d recommend all the Devs to check it out during the free weekend.

5 Likes

You know of course that you can kill an overland boss, eat it’s power stone and get 10 more feat points, right? If you find one that you can kill easily they respawn like, every 12 minutes or something. So, that’s like 50 extra feat points every hour - where you can do other things while awaiting a respawn. So easy!

I wonder if it should be that way though???

After said “adjustments” I spent only 46 total hours in the IoS map using only “improved” benches to capture, tame, and dress 32 tier III thralls all in heavy armor - that even includes dye, star-metal “enhanced” (+10 penetration) weapons, building high ramparts around my large-ish base, and equipping each with 300 Razor Arrows. When all set up an inventory check leaves me with:

  • 120 Eldarium Bars
  • 2,100 Star Metal Bars
  • 920 Hardened Steel Bars
  • 3,420 Steel Bars
  • 2,005 Iron Bars
  • 6,239 Coal
  • 6,200 Reinforced Steel
  • 1,190 Reinforced Iron
  • 12,050 Hardened Brick
  • 2,100 Brick
  • 6,080 Heavy Leather
  • 18,900 Leather
  • 720 Ichor
  • 11,132 Steel Fire
  • 8,420 Stone Consolidant
  • 620 Aloe Extracts
  • 11,000 Resin
  • 15,200 Bark
  • 5,634 Shaped Wood
  • 12,821 Feathers
  • 6,111 Insulated Wood
  • 8,386 Dried Wood
  • 7,200 Branches
  • 8,000 Grass
  • 2,600 (grass) Seeds - for Thrall-Juice. :stuck_out_tongue:
  • Buttloads of other goodies like legendary weapons, Power fragments, the ??? things, and what-have-you.

And I started out with pretty close to zero resources. Just the “improved” benches (like 3 or 4 of each), and a set of Star Metal tools. My attributes during setup were:

I think that accomplished in 46 game hours isn’t too bad of a grind for a typical survival game.

image

I dunno if you can tell the size of the base from the images below but I guess you get my point? I’m wondering if those changes you’re upset about weren’t actually needed. All this was done (and in that time) after those changes BTW.

Honest question: why necro a 9 month old post? I’m pretty sure that after all this time, the original poster either learned to live with the changes or quit the game :slight_smile:

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Really? LOL I didn’t even look at the date. I thought they ALL expired after 7 days???

Guess I’ll have to start looking… :stuck_out_tongue:

Yeah, the “Suggested Topic” at the bottom of a thread often show old threads, especially if you’re “caught up” with all of the recent stuff :slight_smile:

No, only some are auto-closed. I’m still not 100% sure which, though.

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I think it would be interesting to have a poll to see which the forum community prefers: T4 crafters with cultural specialties and crafting bonuses or the T3 work benches? I.e. The way it is now or the way it was before the T3 benches?

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It would also be pointless. If you stop and think about it, it’s not hard to see why :slight_smile:

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