Maxed out encumberance kills game

Could Conan carry a dozen thralls at once including the entire content of a vault? By Crom NO!!! Stay true to the world of Conan (and physics). The suspense and thrill of transporting goods under duress makes the game exciting! Assign more realistic weights to basically everything (100 bars of gold weighs less than 1 thrall? Lol) and the need for cooperation, pack animals, and carrier thralls will be monumentally more important to strategy!

4 Likes

By Crom! Conan wouldn’t do any of the things you listed either.

  1. It would take all your clan mates and thralls to construct these walls/bases.
  2. Conan wouldn’t move resources from boxes to crafting stations and back.
  3. Conan’s not a crafter, he’s a fighter. So the thralls need to craft for him.
  4. Conan’s not a harvester either, again he’s a fighter. He’d whip Thralls to do it.
  5. He’s not Conan the Lumberjack or Conan the Miner.
  6. Conan wouldn’t transport goods at all, the thralls would or mounts/pets.
  7. Making the game so real that noone wants to play it isn’t fun. It’s not a job!
  8. Conan would drag several thralls at once and not carry them at all
  9. We Don’t have mounts so that’s why Conan has to carry everything. Get it in one trip. The mount would have storage to help but nope Conan’s on his own.
  10. Conan basically would only fight, conquer and have his thralls do everything else! Not Conan the Builder.

Maxed encumbrance doesn’t kill the game as you can’t run as far or climb as much as being unencumbered [stamina], plus you get that constant annoying message!

If what you are asking were changed then a bunch of other things would have to change like how thralls and pets work and inventory space on everything else including stations, containers, pets, thralls, etc. or you are now working your @ss off in this game to do anything like a real job. The grind’s already bad now. A lot of back and forth.

The weights do need to be revisited though.

8 Likes

I said to stay true to the world of Conan and to physics. Not to only do as Conan would do. I agree that Conan would not do most of the activities the game offers except perhaps destroy his enemies and see them driven before him and hear the lamentations of da women. He wouldn’t enslave thralls for certain! Realism increases the game immersion for many pve players as well as PvP players like myself. If the developers fall prey to the whims of unrealistic features and gameplay to satisfy the teen fps crowd, theyll be making a grievous mistake… since those thrill seekers will loose interest in Conan after a couple of weeks reguardless.

1 Like

So don’t max it and play different character build. What seems to be the problem, officer?

7 Likes

The game is real when someone makes off with all your thralls, your vault and everything you had leaving you with nothing! It’s a tough land but you build again, and you go get it back. When you do Crom smiles down on you! :grinning:

We are actually not Conan btw so the thrall thing is cool. Conan would just attract followers!

Yeah, Thralls would just show up at Conans bar and volunteer to serve. I think if your character had a fortress, thralls would also show up out of the blue to enlist.
I think a solution would be to have a slider in settings to control “max character load.” This way, those who enjoy the obserdity of a single player carrying away the entire contents of another players base could be satisfied, while public servers could be set to a more realistic standard so that bearer thralls and pack animals actually serve a purpose and give the victims of raids a chance to counter. The encumberance skill bar just needs to be cut in half for example. Inventories would have a weight max. Once that number be reached, no more items would fill the empty inventory slots. Same goes for Thralls inventories.

Hence the requirement for bearer Thralls and pack animals. Having a chain of thralls and pack animals would be fun. You assign a thrall or animal to follow another thrall, which in turn follows you. I also represent a number of players, albeit less vocal, that would prefer realistic play than sensational unrealistic Mario build play.

Encumbrance in general is a bad feat. I think there really should be some stats that progress as you level up slightly. It is crazy to have a feat giving you an infinity carrying amount, making the entire stat irrelevant. Not to mention its a necessity to invest into encumbrance a little as is just to have a full set of gear and room for tools/foods/loot.

1 Like

Not very much in this game is realistic to real world physics … how many foundation blocks, walls, alters etc etc do you think you could carry in the real world? As a small-framed woman I’d struggle to carry one…simply from the awkward size of them if nothing else. From experience I can carry about a 15kilogram backpack much more and it’s very difficult. BUT I certainly couldn’t fight with a 15kg backpack … definitely couldn’t dodge away with that weight on my back throwing out my centre of gravity.

Re: using thralls and camels as a following group of bearers whilst gathering instead of us carry it all … how is it realistic that an humanoid slave would be able to carry more than we can ???
Also I would find it incredibly tedious to have to continuously open their inventory to transfer goods to them whilst I’m gathering and then back off them when I return to base…remembering which thrall has which good for which box … especially with their tendency to teleport into stuff which kills them (eg my palisade defences, fall through stairs to their deaths) and getting stuck in doorways etc.

The weights of items in this game are not sensible and are coded to limit stacking of them or allow stacking of them rather than being of real world relevance. It’s not logical that explosives can’t stack and weigh so much…but that’s to limit how many a raider can take with them in one trip…that if they want to move quickly with max explosives to set up for a raid then they make themselves more vulnerable if attacked along the way so they have to be sneaky or have clan mates protecting them etc etc

1 Like

By Crom! It’s not infinite, this is exaggerated, it’s plentiful or a lot at best. It used to be infinite or without a limit but that changed because people were loosing their mind over it, you now have 250 inventory slots. You move at full speed but your stamina goes fast either running or climbing. Also, you have to sacrifice most of the other stats and perks for this and you get that annoying encumbrance banner flashing all the time.

Well said! If you are against those who have this build running off with your hard earned loot, by Crom! kill 'em and make them change it. Plundering is the pvp game btw. If someone has this build, they are easy to kill and so they die with the loot, I say! It’s fair to me, but others cry “not fair!” Don’t let them get away or build better defenses.

Once they fix thralls, bows, etc. encumbrance will not be a problem. Again don’t play the build if your against it, don’t stop others from enjoying it. Or if you do want to stop them from enjoying it take them out! By Crom! you’re not a victim! You are a barbarian! Now take that rage to the enemy! Join a clan.

They’re already loosing/lost a ton of player base from the bugs, crashes and general state of the game on all platforms. Funcom is scrambling to keep players let alone attract more, this is more the problem killing the game then encumbrance. It’s hard to please everyone with the things that actually work.

@Kwalya agreed It would be more realistic to frame in the base and then drop resources for it to build somehow with thralls and a hub. Or like in the game 7 days to die you build a frame and then with a tool fill it and upgrade it. Until the Ai gets good in this game you’ll loose more than you’ll gain by using camels and thralls to transport resources. Ai might actually be killing this game more than encumbrance lmao.

QFT. Nor should it be. Trying to make this game “more realistic” is a study in futility. It was clearly not conceived with realism in mind - because realism very often makes for boring gameplay.

That said, if/when the follower/carry animals become worth the hassle (they’re too dumb, and too limited, at the moment) I wouldn’t necessarily be against making the encumberance build provide a massive boost rather than virtually unlimited (I know there’s a stack limit).

1 Like

Look…

If you want realism, take a walk outside.

Games are a digital equivalent to having an empty room to one’s self and playing with toys, except the computer takes over the bandwidth of your imagination to create higher fidelity, and help persist the causality of said fidelity.

When your playing, the act of playing itself is a suspension of disbelief that you are playing at an age higher than 13.

The reason why putting thralls in a box doesn’t challenge our suspension of disbelief is because we’ve all pocketed and deployed action figures in our youth.

I pocketed entire starships (micromachine) in my pocket as a kid. It just feels intuitive.

I didn’t give a shyte about encumbrance.

SX466

This portable container has a limit of 3 slots, holding 3 Starships;
One of which (the Enterprise D) weighs 4,500,000 metric tons.

Perfectly realistic!

1 Like

Games have to balance a fine line when it comes to realism, unless the premise of the game is entirely unrealistic of course. Still, in games that defy anything we can relate to in real life, there still needs to be a justification, or a foundation, for why the unrealistic things exist.
To me, that’s what distinguishes good sci-fi movies from bad ones.

Too much realism in any game destroys the point of playing games.
And no matter how hard a game tries to be realistic, there will be discrepancies which tend to increase the closer we come to reality.
It’s the uncanny valley that we humans are good at recognizing. Something doesn’t just feel right.

If you want real realism, go on a hike.

1 Like

Very true, of course. Internal consistency within the frame of reference, the “deviation from normality” generally defined by the game (universe) in question is paramount. We are all buying into a certain ruleset when considering a fictional universe, generally known as “willing suspension of disbelief” and of course the things that happen should generally make sense within that framework.

This is why “there’s dragons, it’s already unrealistic” is a stupid argument for criticism against (say) Game of Thrones. Or Conan Exiles, for that matter. But the building and inventory system in CE is already heavily abstracted, because trying to make it actually realistic would break it completely.

Yes. That’s not to say that a game that strives to mimic reality in many ways is necessarily wrong (that’s a matter of taste), but citing “realism” as a reason for disliking the encumbrance build is futile. If someone dislikes it for balance reasons, then that’s fine (I’d disagree, but I can accept the argument).

Which is why so very many animated movies focus on anything but humans, or go for a highly caricatured and stylized look if they DO use humans.

2 Likes

There are an unlimited number of console games that are fun and action packed and sacrifice realism for that end. It seems pc games are more sophisticated, strategic, and more grind based. Conan has broken through that barrier like very few others. There are many unrealistic properties of the game I’d like to see changed (thralls in a box)… but i think those are mostly due to technical console limitations, or lack of budget for additional programing. Weights and encumberance can be adjusted. If it’s an adjustment to server preferences, then I’ll pick one of those servers with more believable settings. Believable as it pertains to the world of Conan: the books, the comics, the movies… Not Star Trek.

1 Like

This game is based on a fantastical place of magic and you question that they can carry tons of weight? We are only limited by our imagination in this world.

Yeah, the graphics are great! And no lag either.

2 Likes

but (depending where you live and what season) lots & lots of bugs …and some really nasty ones too.

2 Likes

This topic was automatically closed after 7 days. New replies are no longer allowed.