I understand at the moment mounts have been undecided and they need to be introduced for obvious reasons. First from what I understand the Devs scrapped this feature because the game has a climbing mechanic or something about movement speed this is a ridiculous reason to throw out the idea mounts. Mounts are part of the Conan lore and realistic. Humans tamed animals for transportation of goods and people through out history. The Devs need to think more creatively and not limit their minds and creation.
So how would mounts work in Conan? Easy, make it realistic. Animals have different difficulty of taming and require food and proper care and have limited stamina. This balances mounts for transportation of goods and players or thralls. Also you could go a step further and add winged creature taming for flying mounts limited by stamina with food needs as well and the ability for use at a craftable thrall station for direct transportation between stations without limited stamina but at the cost of no free control of the mount.
Honestly this feature with player driven economy and code locked doors/chests are the only big features I can see that would add a lot of life, player cooperation and personal security to this game. I believe the game would be complete with those key features and everything else is extra which be new items, building pieces and biomes in the future.
Oh and new clan members should not be able to dismantle clan owned pieces unless they are high enough rank.
- Transportation Mounts
- Flying Mounts(Hard to tame)
- Hubs for long distance travel by flying mount
- Mounts can be used in combat
- Player driven economy(merchant thrall)
- Code locked doors/chests