Usually, I just put my wolf on “Do not attack anything” and keep her stun locked with sword and shield. But every once in awhile, she gets in an attack. I think it’s pretty insane that she can kill a player with one combo. But this time, while I was avoiding her to drink a healing potion, she turned on my passive wolf and killed him in 2 combos. A level 12 greater wolf with a vitality perk, and she killed him in just 2 combos…that’s a bit ridiculous. I don’t mind a tough fight, and I don’t mind her insane health so the fight takes time. But her damage output is just so far beyond anything else in game it seems unbalanced.
I finished her off afterwords and retrieved my poor wolf’s carcass. I could have avoided this tragedy if I told my wolf to stop following me at the back of the room away from the fight. So I bear some responsibility for his untimely death.
But am I the only one that thinks her damage is unbalanced from everything else in the game? Even the final boss of the Warmaker isn’t anything compared to her. The only other damage I’ve seen that might compare is the final boss of Wine Cellar if you fail to avoid the blue light. But even it isn’t as much as one of her combos.
To be clear, I don’t have exact numbers for comparison. Maybe there’s a setting or mod that shows damage, I don’t know. But just going by the damage I recieve in fights, I have to say she’s so much more than anything else in game it just seems very wrong.
In the end, as I said before, this could have been avoided if I’d had my wolf wait for me somewhere safe. But as this is the second pet I’ve lost to her (first was a level 20 Bruno I brought from Siptah and I didn’t think to put him on passive for the fight. RIP, Bruno), I felt I should at least mention this on here to possibly get her damage balanced. Or maybe just to warn the uninformed that don’t want to lose their furry companions.
As for thralls vs Arena Champion, I never use them. Maybe they make the fight much easier. I just prefer being the “hero”, not the pokemon master.