With regards to Thrall animation on wheels of pain.
- The actual thrall model which you captured rather than the static ones
- something which shows that the thrall is “broken” / done. I imagine it might be too much work to say add additional slots for broken thralls to sit next to the wheel or something like that once they’re done, but perhaps more realistic facial (less defiant) features, and different body language (less proud, chest no longer puffed up, head bowed).
Other than that I like the list alot of stuff I’ve been writing down myself as I played.
One thing I noticed is that to me at least the crafting system seems to be something you really have to be careful with so as to not waste feat points on. At least as far as I’ve come now in the late 40s levels.
It would make more sense if the crafting system was tree based sort of where an initial high cost of unlocking “sword”, “axe”, “spear” etc was required, but then as you spend points to unlock higher level/quality swords the cost isn’t as large because you’re still just making the same weapon, though with a new material. It makes sense imo from a RP perspective as well.
And on the RP subject. I would really love it if you could see in your stats what you first picked on character creation. I know it doesn’t matter in the game, but thats sort of the point with RP anyway.