I’m also missing several things since patch 1.16
I think I’ve found at least a possible cause of the newly missing items. I think it’s related to the Devs fix for pillar spammers.
Exploits Thralls Decay Updates
NEW SERVER SETTINGS
OverrideDecayMaxBuildingPieces = X, where X is number of pieces (default 6)
OverrideDecayTime = N, default value 3600.
The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time
ADDITIONAL DECAY SYSTEM EXPLANATION FOR ADMINS
We’ve added a couple of new server settings that allow server admins to configure the decay system so that it considers buildings of a certain size to be insignificant and should therefore decay a lot faster than regular buildings. As long as there is no placeable involved.
The server settings are:
OverrideDecayMaxBuildingPieces, default value 6.
This means a building with 6 or less pieces will get its normal decay time overriden by the time specified in the following server setting
OverrideDecayTime, default value 3600.
The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time.
With the example of the default values, any building with 6 or less pieces will go into abandoned state after 1 hour. And then completely decay and be destroyed after 10 minutes in abandoned.
(Anyone can demolish an Abandoned building by interacting with it)
It will not get this overriden decay time if there is a placeable, like a bedroll or a campfire, near the building. And it will instead work like before. This is a quick thing we added to combat the “mine-fields” of pillars/foundations placed around the world to claim land. But we’re looking into better approaches.