I intend to be repetitive about certain ideas in suggestions until I see them in the game. If someone else has already suggested the same idea, then you deserve the kudos for being Brilliant! Anyhow, why is jabbal sag getting a sacred grove locale, demon critters and werewolves, while Crom just gets a mention? I’ll suggest a hard to reach forge, perhaps in the Crevice (so that alphas cant have it) or even at the top of that mountain, that has an old blacksmith that teaches Crom religion. If you bring him certain items, you gain strength and/or survival points. Most importantly, Players on public servers should only be allowed one religion at a time. Want to change to Yogg? You find out what random items or tasks the teacher requires, bring it to his or her alter, and you learn it. Learning multiple religions and gaining all the benefits of each seems rediculus and contrary to the whole concept of having a religion in the first place. Having to go through the process of learning and relearning religions would expand gameplay time, make clan members that know varied religions more valuable/vital, and give noobs a chance to level up while raiders are busy trying to learn an appropriate religion so they can use that arch priest they found.
Polytheism (belief in many gods) is just as valid as monotheism (belief in a single god) …so learning multiple religions as in worshipping many gods is not against the concept of religion.
Only being allowed to follow one religion at a time would be punitive against clans of less than six individuals.
Crom is a god who does not respond to prays or benefits his followers in any way … you know this when you chose him … this is his religion and his canon.
Polytheism means to belief in many gods of the SAME religion, not in many gods of different monotheistic religions.
Fair point
True, but I don’t think most of the gods in the Conan universe are necessarily “monotheistic?” Mitra probably is, but the others are more or less a loosely organised pantheon… well, perhaps pantheon is too strong a word, but “collective mythology” perhaps?
In our own world, it was not uncommon to mix and match god(s) from different “religions”, either by transcribing them to your own (Zeus/Jupiter and many others in the greek/roman pantheons) or simply to pay some lip service to more than one to “cover all bases”.
The gods in Hyboria seem more like “greater demons” (or angels, if you prefer) who offer favors in return for belief, prayers and other offerings.
My point is, “organized religion” was not always that organized, and characters in Conan’s universe will often acknowledge each others’ gods without taking that to mean that their own chosen deity/deities do not exist. “Live and let live”, something some people could learn from in this day and age.
As for Crom, he does not care for you or your prayers, and I absolutely love that they kept it that way despite all tenets of game design decrying how terrible a decision that is.
It would have been amusing though if they had hidden a “pray to Crom here” statue/alter … and when you did so you got struck with lightning and killed for bothering him … but get a journey achievement for angering a god. And on the very rare occasion if you brought ale and a hearty meal instead of being struck down this was removed from your inventory and you survived.
The forge is the shrine of the Cimmerians. The belief in Crom makes them stronger itself. I agree that Crom doesn’t listen. Howard was all about "that which does not kill you makes you stronger. " The belief makes the Cimmerians stronger, like hammering, heating and iceing steel at the forge. Performing dangerous tasks for the Teacher of Crom (a task in the deep desert and one on the coldest mountain) would give players + strength, + grit, + survival. Polytheism? Crom laughs at your 4 winds. Mitra hates sett. If you asked favors of Mitra while also worshipping Sett, I’m sure he would stomp you. Polytheism is an umbrella of a particular religion. If Sett had several demon brothers and each granted different powers, I’d agree that you could learn from them as well.
I have already created here (or on Steam, I do not remember) the theme that introducing religion - one of several - that does not give any player the advantages and bonuses that has chosen the player (unlike all other religions) is simply ridiculous. In response, I heard one and the same idiotic mantra: "Krom does not hear your prayers … beeeee … and do not answer them … beeeee "
Well, you get it . That’s what the conversation looks like on the merits
. And, if the developers answered - it is clear, they have so “in the instructions spelled out.” But no: this mantra sounds from a pile of players … Well, they call it love to the canons, ok
…
The belief itself does nothing, rather it’s the knowledge that they can’t turn to their God for help, but have to take whatever they want from life with their own two hands. Most Cimmerians are not Conan though, and it’s not Conan’s non-worship of Crom that makes him the larger-than-life superhuman he is.
It’s certainly contrary to convention, which veers towards “everything must be balanced, and actions cannot have consequences because players are absolute morons that cannot be trusted to read and understand a single line of text”.
But why is that a problem? You’re right that the crux of the argument for the way it currently is, is that it’s entirely in keeping with the source material. Now I need an argument for why they should discard established canon? I applaud Funcom for sticking to their guns on this in the face of the “idiotic mantra”* from players such as you who can’t accept that there’s a choice in the game which is mechanically sub-optimal (you have to hunt down one more trainer to get the full benefit if you pick Crom, boo-hoo).
*your words, not mine
Sure, if all you contribute is “the others are idiots” you will get an unsatisfactory conversation.
Or call it respect for the source material. Something often lacking these days.
Conan himself takes the help of whatever God or spirit will give it, such as Mitra’s in The Phoenix on the Sword, even as he steadfastly refuses to worship them. Conan is “god-fearing” in the sense that sorcery and the mystical arts creeps him out (he’s still a savage at his core), but being Conan he’ll proceed to rip the head off anything that scares him rather than cower in fear.
If anything, picking Crom is the “right choice” for a character seeing the religion mechanics in a strictly utilitarian way (RP wise). And if it’s all about the gameplay benefits, just ignore the Crom option and pick something else. If I remember correctly the option even spells out that there’s no gameplay advantage to picking Crom? Or do pick it and spend the time finding the other trainers, it’s not like you’re locked into the choice.
I called the “idiotic” dogma, not people, right? Let’s be precise, okay?
And yes, for me most of the dogmas are idiocy. Especially when they are simply referred to justify their own stupidity and / or laziness. Although I’m a supporter of lore in games on the cult universes.
But in fact, as a result of the developers’ commitment to a certain “dogma,” we have received a broken balance of religions. And - a lot of players who chose the religion of Crome (just not figuring out the conditions) when creating your character and automatically turned out to be a loser.
This religion and so it could be made unique - without temples, victims and calling giant avatars. But at the same time Crom’s fans had to get some of their unique buffs: additional recipes in smithies, reduced consumption of materials in them, some bonus to endurance, resistance to cold, anything useful - but not “NOTHING”!
Point taken, though as far as constructive dialogue goes, there’s not a whole lot of difference between “your stance is idiotic dogma” and “you’re an idiot”. Lose the “idiotic” part and you’re good.
This is where your entire argument falls apart. Every character can have every religion. So there’s absolutely no need for them to be balanced against each other. If you were locked into your initial choice you might have the beginning of a point, but since you aren’t…
Oh come on. It’s super easily fixed if you want another starting religion - the arguably most useful for beginner characters is right there on Noob River. And again, the character creation menu states that picking Crom confers no ingame bonus - so if you did it anyway, it’s 100% on you.
Chrome is there for the people who wish to find and learn all of the religions themselves. It’s not that difficult to find each one, the hardest to get to is probably Ymir… which is still very easy especially if you take the hints “God of Ice” most likely somewhere… North…
The alternative route, is to Do some research. Youtube has many who have put valuable content out there. Also, ask your clan-members.
If you absolutely don’t want any help (Which I understand some people don’t, and want to feel like they figured it all out on their own), then I doubt you would be on these forums.
Look, I do not care at all where my argument falls apart . And I do not really care about the dispute for the sake of argument
. I wrote a specific proposal - you did not react to it at all. Instead, he began to “search for fleas” and “break up” my arguments. Sorry, I’m not interested. Can you really say - because I’m not going to argue again about dogma
?
For you as a player it would be worse if the reverence of Crom would give any bonuses to the player? So, as I suggested: without altars, victims and calling some other giant with an ax? This is a very simple question, answer it. The player who chose Crome, would have lost something or got it?
You are well aware that the majority of players starting to play DO NOT understand anything in the game mechanic, for them the short text that “Krom does not answer prayers” means nothing. Most will not watch the Y-tub before the game starts - and it is NOT OBLIGED to watch it. It’s up to the developers to ensure absolutely the same conditions at the start for all players. Did they do it? No! “You do not lose anything by choosing Crome!” Come on ?! The player has already lost 50 points for the primary study of any religion - he himself refused them, simply because before the game he does not understand what it is and why.
And if we talk about dogmas and lore: why does not anyone care that in the world of Conan, created by Howard, there is no Skelos - it was invented by one of the successors of the saga, Andrew Offut, it seems? And the Yog is generally drawn from the universe of Lovecraft, and to the saga of Conan has nothing to do? Nobody cares about this, right? But in the phrase “Crom does not answer prayers,” all rest against horns in the fence. How am I supposed to call it ?
how about you just don’t pick crom if you don’t like it. I usually pick crom so that I can go to all the teachers and get the exp for leveling.
No, obviously, or you would make a better one
Yes, actually, it would. Since I care about the lore of the world, and in that lore, Crom does not interfere. He does not listen, and he does not reply.
Sure, but I don’t have a problem with that.
Sure, agreed.
Everyone has the same conditions. No-one has all the gods to begin with anyway.
Do you even play the game? You don’t have to spend a single point to learn other religions. Just go find the requisite trainer, click on him, and you’re done. Only difference is whether you have to do this one more time to get allt he gods who DO listen.
Now you approach something that might be called a point. But the problem is still that you want the lore changed simply because conventional game design demands it, and that’s not a good reason in itself.
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