Conan Exiles Suggestions
Some of these may or may not have already been discussed in this forum. If they have, let me know and I’ll just cross them out. It would be terribly time consuming to rummage through the entire suggestion forum to see what has and hasn’t been talked about.
But here are some of my personal suggestions for Conan Exiles, in no short order:
Non-static NPCs and animals. The current Conan world is fantastic, and fun to explore, but everything is incredibly static. There are no surprises. Every NPC and animal is expected to be in a certain place, and never moves. I would like to see these animals and NPCs roam. The threat of running across something dangerous while you’re out and about is exciting, instead of just “oh there’s a group of wolves up this way; we should hang right”
Magic - Obviously this has been talked about, but wizardry DOES exist in Conan, and it should be accessible to players to some degree.
Better combat animation/hit boxes/interrupts. It’s insanely annoying that once an NPC starts a “combo” it cannot be stopped. They will follow through the entire 3 or four attacks, regardless of the fact that you whacked them with a massive hammer before their first hit even landed. You, on the other hand, get your ■■■ WRECKED if you started a swing when they start their combo. Far too janky, and needs to be fixed.
Different building styles should not require the same EXACT building materials in the same exact quantities. This is just a lazy way to implement DLC with different visual styles. Make it realistic; there’s no way a stone arena foundation uses the same amount of SHAPED WOOD as say, the Savage Frontier, which is primarily wooden.
I’m not sure how I feel about the power level of a thrall. Role play wise it makes zero sense. Thralls are 1000% stronger and more constitute than the person that broke them. Thralls essentially carry you through the game because the power level of enemies and the player is insanely unbalanced. Everything is just too strong. A wolf, for example, can be sliced and diced thirty times with an axe and only be down to a quarter health (I’m not talking about end game obviously), while one bite from said wolf is 1/4 your own health bar. At the same time, if you’ve nabbed yourself a T4 thrall and pushed them to about level 10-15 (not difficult to do), you can set them to work on legendary enemies and just sit back and watch them take care of it. I DO like the dynamic of the player and thrall, but overall I feel like the HP and damage scaling between thralls, players, NPCs, and creatures is just downright atrocious.
Baby animals and thralls should not be able to be kept in your inventory indefinitely. I don’t know if you just have no interest in the realism or role play aspect of the world, but stuffing baby animals and people into a vault and not feeding them should result in their death.
Baby animals should not all weigh the same. Again, this is a lazy tactic used to easily “balance” the game. A piglet and a baby rhino do NOT both weigh 50 lbs. for crying out loud.
edit: ALSO, add baby animals to the taming pen! I want to see my little babies in there eating and growing.
- I don’t necessarily LIKE having to feed animals and thralls, but I do appreciate the realism of them needing to eat. Currently, there is little to no risk of losing any of your thralls or animals on PvE. You log out, and when you log back in you know everything is going to be just fine and dandy, the same way you left it. Which is great in most cases, but for some people who enjoy the realism or RP, animals and thralls needing food should be a server option to toggle.
Thanks for taking the time to read and consider my words! Have a wonderful day!