Dear developers, all of the above is only a vision of how could look interesting game, if the creators of the game it will finish. Here’s what would be interesting to see:
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The ability to play a character after removing the bracelet. In this regard, add a few exclusive biomes, available only for those who took off the bracelet. In these biomes the most powerful NPC, bosses, and also conditions survival much harder. But the reward there is more, allowing the player to find rare and legendary items.
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Sleeping system. Any barbarian needs rest after a long hunt. Gives a rapid recovery to health. (like a’ starbound ’ system, the longer your character sleeps the more health is restored).
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Bodyslides. The ability to change the physique of the character, from muscular to not critically thin. The ability to select the height of the sliders eyes, nose, mouth and chest.
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The ability to spawn in a specific or randomly located location. It’s kind of an extra mode on server. Will add a new challenge for specially trained players.
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Add peaceful and hostile NPC-people, including Wanderers and traders. Peaceful NPC you can use for your own purposes, to agree to exchange or to kill.
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Blocking the impact with a one-handed weapon. Enemy attacks can be stopped with an axe or sword in one hand, but to block the impact will be spent more endurance than when you are holding a shield.
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Bonuses and buffs depending on the selected race. For example, Cimmerian quite calmly tolerates the heat, but it needs more heat in the Northern lands. Nordheimer calmly tolerates the cold, but he needs to consume more water in a hot climate. Endurance is spent differently depending on the chosen character, climate and conditions.
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Fracture system. Falling from a great height, your warrior will limp until such time as not impose a tire and go to bed to rest. (And next time think about it before you jump from a great height!)
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Heritage. “In the harsh universe of the world ‘Conan the barbarian’ every man and woman took what they wanted. And whom wanted”.
In addition to getting slaves using the wheel of pain the player will be able to have a concubine, for a more rapid creation of new soldiers, blacksmiths and ordinary workers. It looks like re-passing through the wheel of pain, after that the player has a concubine with which through the interaction wheel you can make offspring, which gives a chance to make a special NPC with additional bonuses to health, endurance and craft.
Used no more than every few game days (or even less), the maximum permissible limit of concubines - 2-3 people. -
Additional weather phenomena. In addition to the existing climatic phenomena, it would be interesting to see in the game heavy rain, hail, snow storms and meteor showers (in volcanic biome), where each of the effects becomes more frequent if the player is in a certain area. If it’s a jungle it rains often if the desert often there are sandstorms and rain there frequently. Accordingly, the player himself needs for his class to solve - climate in which to live better and safer. (A Cimmerian accustomed to the heat is best left in the desert, and a northerner is best to go North).
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Fear and courage. When an NPC attacks you or you attack him, at a critical health level he can either continue to fight you or run away to heal his wounds and attack you later. Every living being must have a sense of self-preservation and a survival instinct.
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Generation of random events in the “lands of exiles”. Ranging from a simple finishing of an animal or person accidentally broke his leg and ending with the entry into open conflict between the clans
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Mini-quests. Peaceful NPC-characters can for you to ask for help to get a specific subject and as a thank you they tell you something will pay back in return. It can be resources or even some object.
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Local reputation system among NPCs or “karma" (like a fallout) . If you killed several tribes are near you, then all the tribes that appeared then will try to take revenge on you. And if your level is higher than the NPC level, they will try to give up or run away.
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Enemies become stronger over time. But only those who are defeated by the player. In some regions, after killing a hostile NPC increases their level.
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Ability to create your own maps. Standard card Conan Exiles amazing and crazy beautiful! But I would like more opportunities for players to create their own maps in the editor and choose the sizes for them.
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Gladiator arena and fighting pits. Randomly or statically located places on the map, in which any character can participate and at the same time earn experience and monetary reward (not more than once in a couple of days). And when killing bosses, the complexity of which increases with each level, give additional items and even special artifacts. But if you lose the arena will not be available soon, unlike the fighting pits where the skills are tested melee player and that work constantly.
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Terraforming and mining. The ability to build underground levels and bases, which would be a good shelter from external attacks, while extracting resources and minerals that can only be obtained underground.
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More varied diet, as well as ways of cooking and crafting. In the inventory you can put a few clams, vegetables and lettuce, with which you can make a large bowl of salad, which will give the food more saturation and a big boost to health and stamina.
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More traps. For both animals and NPCs and players. Possibility to set traps for small and large animals that could be easily hidden in foliage/ dense vegetation.
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Scars. After long clashes with enemies on the body individual can remain on the torso in the form of scars. Especially when your character is often beaten with a sword or ax. And arrows leave small marks. Or a separate cosmetic addition to the game in the form of scars, abrasions and dirt on the face.
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Beards. The player can change the vegetation on the face of his character. Or fouling in real time, where the player will really have to watch himself.
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Caravans and guilds. Caravans are special goods that accept only coins. And the Guild who pay the player for performing various tasks to search for certain items and killing special creatures. Now gold and silver coins will really seem more popular.
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NPC clans and the ability to manage them. You can destroy or join someone else’s clan, proving their loyalty and killing representatives of other clans, claiming the leading role of the leader of the camp and the clan at the same time and getting a share of experience to reputation.
This feature will be especially useful against other players in pvp, organizing between a larger conflict. -
More NPC management. Fully learned slaves can be ordered to join the squad player, with some limit. First one fighter. Then, if you raise 10 level available for the two fighters, and so on. Ability to give them orders to "follow me”, “attack the target” (NPC runs in the specified direction and goes to attack), “protect position” when the bot protects the object or the player. “Go for supplies” the NPC goes for resources indefinitely. Depending on the level of the slave, a random system is triggered, in which the bot will receive a certain amount of resources based on the General skills of the slave. There will also be priorities in the preferred resources for the player. So you can decide for yourself what you need: food, water, resources for construction, items for alchemy. Also during travel your slave can die, especially if he is small.
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More RP content. You will not believe, but you have a huge fan base on various roleplay servers. It was so nice to see something else on this subject in the game itself.
This message does not in any way try to encourage developers to any responsibilities.
Also, I would be interested to know what everyone thinks about this? I really like “Conan Exiles” and if all of the above is feasible (or some part of it), the game will be perceived as a simulation of life in Hyboria.
Or the most close to the reality of this universe.