Some things going on make no sense, as in effort=reward.
I fought a 3 skull bear for 12-15 minutes and it doesn’t drop a key. It dropped 8 Alchemical base, some fur, bearskins and scrap meat. Next time I see one I’ll just ignore it.
My level 17 Fighter 3 thrall gets killed in 15 seconds. I wandered through the Settite ruin north of the map center tower thingie and was suddenly swarmed by 12 or more skeletons. I wasn’t interested in fighting them and immediately withdrew when I saw the hordes of them rushing at me. However companion thrall gets killed before I am 100 meters away? That’s some real cheeze there. Give thralls more hitpoints if that is to be the challenge and have them run when you tell them to instead of acting like they are stuck in glue.
The above also extends to the original Exiles map because the same changes affect those thralls except in this case it only takes 5 Cimmerians about 30 seconds to kill a level 15 named companion. I think the problem is the nerfs to companion thralls and the buffs to the NPC mobs, and then the new nerfs from Siptah are just too much nerf with no counter buffing. I think all thralls need more Hitpoints now that healing arrows are essentially gone. The grind to level the thralls is just too high to have them dropping like files the moment you are not looking.
Also, the wild surges need to have a chance to drop named thralls and higher thralls. I need something to do besides raid these dungeons over and over. Otherwise players will just ignore the wild surges since why would you collect level 1 thralls?
Removing the healing qualities of food removes most of the value of the Survival attribute and a good portion of the Health attribute’s value. How do you propose to revamp these attributes to fit the new healing system better?
Those are the core imbalances I am seeing. Thanks though, of course!