for 250 Manifestations of Zeal, a sacrificial chump (any tier priest), and a T3 altar, let us create a mini-version of our religious avatar as a Follower who starts with base 10 in all stats, no armor or weapon slots, with avatar-only perk pools that have no minuses. They each use Frost Giant Bodyguard-size scale of existing avatar visual assets/meshes. Limit 1 mini avatar per player.
Set avatar - attack causes bleed (and TBH, isn’t his avatar asset already my-sized? I see them all the time on the way to the den…)
Mitra avatar - base 20 Vitality, has Entertainer-like Anti-corruption aura (“Blessed” instead of “Entertained”)
Derketo avatar - attack causes poison
Ymir avatar - attack causes sunder
Yog avatar - base 20 Survival, 15 Strength
Jhebbel Sag - base 20 Strength, base 15 agility
Zath - Base 20 Accuracy, Uses a ranged attack that causes cripple.
Crom - Produces a Corms The Faithful placeable figure (not a follower, like a literal placeable decoration) that stands there with his arms folded and glowers at you menacingly while he wonders when Funcom will heed his calls to action.
I like this idea but are we heading towards high fantasy with this? I mean yeah we got necromancy so why not…I dunno…maybe make it as they are placeable only in a designated area of the alter?
I mean I can visualize it easy enough…we already got large snakes, frost giants, werewolves…I’m not sure what the heck we would do wtih yog…maybe fishmen wtih cthulu heads. I would be worried about the skin of a derketo champion…maybe something hellraiser ish. Zath is easy enough with larger spiders/smaller spider demons.
Or make them not heal from anything – be it food or healing arrows or any other thing we normally use for followers – but rather from being within the radius of their shrine.
I love that idea, but I wouldn’t count on it being implemented. Thrall pots were similar and they got removed because of the effect they had on server performance. As far as I understood the explanation, the way they were implemented was that each pot would periodically access the inventory of each thrall in its radius, and the combinatorial explosion from having multiple pots covering multiple thralls was detrimental to performance.
The good news is that shrines wouldn’t have any overlap when it comes to mini-avatars they service, because of the restriction that disallows placing shrines too close to each other. So maybe this could work, but my gut feeling is that it’s still a no-no.
Good point. In consideration I’ll revert to my idea that only specific religious feasts can heal them OR just being within an established radius of their altar.
Then we’ll need a hard limit on the number of shrines.
I like this idea, but I can’t imagine it being adopted. Not being snarky, we already have Avs that malfunction. It would be great if the present Avs were reworked in the Temple Buff:
Part of what you are saying has always been a dream of mine, that the Temple concept be expanded. According to the write-ups, each of the temples we see is actually just the “knob” showing, with the entire temple complex existing below. It would be so great to have a buff of how temples work – offensive, defensive, new types of thralls, new kinds of weapons, a cut-scene of workers and fire and guts and blood chugging away below – because they are underdeveloped.
My own dream, rather than a mini-Av, has been for there to be a monk thrall that follows us around, cannot fight but can cast protective dome spells around himself when he’s about to die… he can (like Age of Empires) heal you and other followers, and he can convert enemy soldiers. He is also the only asset that can pick up a Rune. When one player owns all the Runes, he can build a Curiosity. After he owns the Curiosity for two game days, he can cast Purges onto every other player until there is peace or he is defeated.
IMO, too fantasy. The gods definitely have an impact on the world and people, but this strays too far into outlandish. While I wholly agree religion needs a rework, this is too much in the other direction for me.
I wouldn’t be opposed to religion involving recruiting thralls in a cult-leader fashion, but avatars/golems/whatever is a separate ballpark