New to PvP: Advice?

@octavian yeah but it’s only frustrating when it’s being done to you. When it is you going out to raid with a pocket fulla dp and a handful of arrows you are not going to raid the 4man that has 3 guys in you’re gonna look for a solo or an offline. Fair enough. Offline raid protection would absolutely destroy this game with all the accounts and the fact that people are often active on multiple servers.

Clan members can use SAV builds. Solos cannot. The SAV build fails where solos need it working. It is about balance. You see, in a clan you could have all but one player raid, like 5 built SAV and the 1 “with the loot”.

I’m not certain about turning on and off the corrupted build, if relevant. (It’s not intuitive). Something to explore, it is.

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Some pay for their alts. I did.

They are not on the same server, however.

YMMV. As a recovering solo, there is a vast amount of daylight between your concept of butterflying across a server, while mine is about conquest and holding of it. How one approaches a new server is directly proportional to his success there.

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Too right. I never initiate until at least 2-4weeks in. Just dumb to announce right away and draw focus on myself. Plus you get a feel of the type of server. If I see alphas bombing the crap out of level 30’s , then I’m out. I I see PVE content blocked, I’m out. There is a reason why clubs are at least 18+. I don’t want to play with immature minds…which is why I’m pretty much out of officials in general.

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@Barnes then wtf r u askin me for Mr. Conquest. Cry more, talk less, play the game.

Nobody was asking you. I’m replying to the OP who is asking for advice.

Exactly. Is the Alpha ripe for the pickin’? And I’m sorry to hear about Alts on the PS, it was only inevitable the sockiness from PC would take hold on PS. Culturally, PS has been resistant to those behaviors.

@barnes so tag him next time. Otherwise people might you’re responding to the last person to comment before you.

It’s been a long time coming but I think server transfers is what set the official start time of it being more abused. I knew i had an alt runner account that transferred goods between Siptah and EL. Never used it to BV but I don’t like the concept of BV, period. I end up loosing it all because I am checking how the stash is doing and keeping the dude visible. Plus I like the idea that someone comes across a long forgotten stash somewhere and gets rewarded for exploring.

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That would’ve been @erjoh. Thanks for all the great advice!

Not quite following the accounts/people being active on multiple servers being an issue for offline protection?
In the example I mentioned, I was in a two man clan and the only person on when we were being raided. So when I tried to engage it was just 1:1 had they not run off. Simply put too many folks are just taking the easy route of farming massive amounts of DP and checking which bases are offline or not.
This is the reason why several years ago I knew over 30+ players who were active players (and in some cases we played together for years in the same clans) but almost all of them quit. Folks got tired of having to be on 7 days a week to defend against offline raiding. With the recent changes by Funcom, it has gotten worse. That being the case I’d argue that allowing offline raiding has done a fair job already of “destroying” the game.

First choose one of two paths.

  1. Builder who is going to lay low off the radar as far as instigatng fights and willing to be on every day to babysit base for offline raiders.

Farm, build, adventure how you want, just no taken1 day off, your base will be gone (esp on a populated server)
or
2. An instigator who is going to raid and fight alot.

Build small and “hidden”, and no vaults, they are way to big and frankly that loot is as good as gone when you arent online. 3x3x2 high will suffice. Focus mainly on dragon powder mats, legendary weapons, and epic armor mats. You will have to swap stations to craft though. Never have more than 4 chests totally filled with excess. Use up all other stuff asap. You can scoop and run if necessary and not have to pick thru with only 4 chests. Have premade beastial potions so you can go into enc build on a seconds notice if getting zerg raided. If you do the alt body vaults then dont over use then. They are not meant to be used daily, as they will be found evemtually by scouts. Stash as much on them for later and let them dissapear from server (7 days) . Nothing will be lost on them while they are hidden offline (except normal decay like food). And run meta builds. No shame, as most will as well.

Good advice - making me rethink my strategy from before of having “strong” bases. With the ease of DP there is no such thing as a strong base.

Historicaly if TNT was available in the middle ages I doubt we’d have many castles in Europe :slight_smile:

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With the size of the upper tier crafting stations though, is 3x3x2 really feasible if you want decent armor/gear?

Yes. But again you have to swap those big ones as needed.
Garrison BS bench mainly runs steel reinforcements wth a few improved alchemist stations for steel fire. When i do dp i pickup the bs and alchies and place the gigantic precision firebowl for cheaper dp. The others like tanner for hardened leather and artison for jars as needed as well.

Yeah a strong base is only good of you have a large clan who is willing to be on everu day defending (or desueding offlne raiders). Solos are better off just bouncing around causing havoc.

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And we can remind that that large station was a choice of game developer done only may be 2 years ago in total disagreement with the tos policy,

because before there was no problem to build little base able to craft everything at low cost and so for 4 years since alpha. you just needed to find the crafter to apply bonus, that all. and at this time a solo player was just able to do 100 bombs per day, and not 800 as actually.

The most important advice, bro: get used to dying, get used to not wearing all the best - make blanks of weapons and armor so that you always have 10-50 sets of armor and weapons, chests with potions and food in stock. Beginners very often play pvp as in PVE: they make 1 set of the best armor, take the best weapons, leave the only house and… they die in nearby bushes, being killed while collecting resources, for example. And for them, the loss of the only ammunition is like a hammer blow to the head. Build several bases, preferably hidden ones. A tiny base that no one knows about is better protected than a giant base on the highest rock. Make caches with resources - when one base is destroyed, you will not remain in your underpants. And most importantly: fight. Died? it’s okay - I got up, got dressed, took a weapon, bafnul and went to fight. Died? I repeated it. Your death shouldn’t worry you. Get used to the warrior’s way. Only then will you enjoy the game. You can get pleasure even after losing and remaining on the ruins of your base - just from an interesting siege and good fights.

Good advice — one concern with the small base approach that I have is that nothing stays hidden in Conan therefore will a small base just be that much easier to crack? I recently tried having several bases (in what I thought were “hidden” spots) and in one night they were all hit by different folks…

Kind of feels like WhiteRabbit’s suggestion of body vaults is kind of the only solution currently (even though I’ll never do it).

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And I have spots that are 2 years and counting that haven’t been found. The trick is to apply an appropriate decoy that allows them to mark your location so that they aren’t foundation sweeping and cheese detecting you masterpiece of stealth. If the players have detected all the active players’ bases, they don’t go out of their way to find others since they believe they have found them all.