No full shelter behind doors (sealed house)

**Game mode: Online official
**Type of issue: Bug
**Server type: PvE
**Region: US


For sometime now I have noticed Im never in full shelter following the tiles right behind my house doors, it can get two levels below maximum shelter depending on where Im standing. This is low enough to get damaged by sandstorms even if Im indoors, I have nearly died a couple times in the past because of this.

My home has another floor above, its fully sealed but for some weird reason all doors suffer from this problem, and Im not talking about the space right behind the doors, it extends several tiles behind them in a straight line!!


Here’s what a Funcom dev, Robtheswede, told me about that just last night when I was asking on the modders’ Discord. There’s a variable attached to every building piece called “Shelter temperature” that I was asking about, and he said …

it is 15 or -15 depending on piece. What happens is that the system checks for just how much “in cover” you are (a trace is made in all cardinal direction, and also upwards and so 5 hits = 100% cover)

So he didn’t say what the units are on that, but I think I get it. I think it’s 1.5x the size of a ceiling block. So think of it this way: if you are within 1.5 building blocks’ distance of five foundations, walls, frames, ceilings, or roof pieces, you are at 100% shelter. I think the plus or minus is what determines “up” or “down,” I think ceilings and roofs count around and down, foundations around and up, but I need to check that. But if I’m right, my point is that as soon as you build a room that has any part of it that’s bigger than 3x3 blocks horizontally, or that’s 3 or more blocks from either the ceiling or the floor, you run the risk of heading spots where you’re below 100% shelter.

They could make this more generous if they raised those values to plus or minus 20, but then it might be too easy to build storm shelters that aren’t fully enclosed. I don’t know why they set it where they did. But if it works the way I think it does, the long and short of it is that the bigger you make an interior space, the more likely there are to be shelter deadspots, especially near the corners.

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