Hugo
October 28, 2020, 9:56am
3
Hi @Visago , this new feature was temporarily available on PC Official servers, but due to community feedback and a few issues that came up it was disabled so that it can be revisited in the future.
To further clarify, the feature is not currently available for console servers at all, at least until the Isle of Siptah parity patch is released.
Hey Exiles,
Please use this thread to send any feedback regarding our progression balancing and PVP changes announcement.
Original announcement:
Update (11.09.2020)
Updated information on PVP granularity and changes coming to official PVP servers. See this response .
Update (14.09.2020)
There was a mistake in some of the settings and it’s been corrected in the F.A.Q.
Corrected settings are
RestrictPvPBuildingDamageTime
RestrictPvPTime
The old settings mentioned (Time-RestrictPvPBuilding…
The Dynamic Building Damage feature will still be available for private servers to experiment with, I would like to invite everyone to experiment with it and continue this conversation with the aim of finding more balance for our players in regard to how much building conflict we allow on PvP servers.
For full transparency, during this early access period for Isle of Siptah we’re going to investigate several of the ways used to circumvent critical PVP game mechanics. Some of them, you have mentioned in this feedback thread, and others that we are aware are happening on official servers. When these are resolved, we will revisit PVP building damage settings again.
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