Exactly what whatmighthavebeen said… honestly I dont care if there is a pure wipe…
I want pve people to understand if its less of an issue over there thats fine but when you take it to pvp … people become a bit more toxic… so even a wipe on pvp would be fine… but even then a wipe doesnt have to happen if they can…
implement something that makes it harder to sustain huge amounts of builds… my thing is if your one person and you can login and refresh everything due to foundations strands all connecting thats just broken…
If you build it you should be able to maintain it… so there needs to be a better decay system… or things need to start breaking over time … something should be in place to prevent whats happening on some of these servers…
I don’t think they will manually wipe any official server, that means that it has to happen naturally, my hopes are with the new map. If most players go to play to Newmap they will stop populating the old one and somehow it will clean itself. This alone is not going to help if those same players keep logging back to their Oldmap characters to refresh timers.
If they deliver this map to play i expect some sort of control over how players refresh timers and of course over how much land they can claim.
palm522 lol there is no point in bothering… honestly you dont have to worry… they are not gonna fix the issue… so you will get to keep all your structures… you basically dont agree with any middle ground or anything… and thats fine your very much welcome to your opinion… and your opinion as of now is what counts cause its the one that is currently taking place so its technically fact…
I have submitted the report with video evidence and that is now between me and the people that may look into the situation… but even then they may not do anyting about it…
Again I am not the only one with issues… your welcome to defend obelisk blockers and dungeon blockers if you wish again your welcome to your opinion
If someone wants to build something they need to be able to maintain it… it doesnt matter if its a 4x4 shack or a massive castle expanding the whole map… if your clan or anyone else wants to build something that massive you should have to be able to keep it up… if you cant keep it up then you have built it to big and shouldnt have made it that big…
Thats what I am saying… it has nothing to do with more time spent… it has to do with the fact if I go to every official server and just spamming land claim… then ever other day I keep logging in to refresh it so no one else has a chance cause the decay timer will never hit 0 then thats not right… if you think thats right…then thats a very toxic way of thinking…
If you cant dedicate yourself to a server and what you made on that server… then you have no right to keep your things on that server… people that go from server to server to server building and spamming castles and doing land claim… then keep going to each server to refresh it just to make sure no one else can get it… to me thats kinda toxic… especially since on person only has to login to refresh everything… it is what it is
In the end though what I can tell you is this… its not changing… its not gonna matter what I say… so you will definatly get it your way… all the structures that litter the land… all the blocked obelisks and all the blocked dungeons will remain blocked so kudos to those that have blocked that content for others
As I am talking and as I have written here is the deal… I understand what your saying… you dont want to lose what you worked so hard to build… I get it… who would honestly want that… but you also have to see my point of view to… who wants to be on a server where all these things can take place where potetially nothing may get done…
Thats why I am proposing middle ground… I may make a suggestion… I may say something… but its not fact until its implemented… but ideas are nice… we all should think of something to prevent a toxic enviroment within servers… even if you have not experienced it… doesnt mean others arent
First the question is why people turn every official server into a low tech Cybetron? Well because of protection. Unfortunately as the way the game designed that is your first line of defense.
Blocking resources, OB, dungeon is just straight up toxic and selfish, especially on PVP servers, funny part is that you always hear excuses for it, at one case some one said ‘‘blocking resources from enemy is part of any warfare’’ straight up ludicrous this mentality. Only reason they doing it is because they can get away with it. Other builders on PVP argue that they being on so long that they got nothing else to do than build highways, bridges, and god knows what else making the server 5FPS. Who the hell give them the go ahead at the first place i don’t know.
Annual server wipe? Yes please, that will be the only way I would go back on official.
You hit the nail right on the head saying ‘‘people just going to server to server to server’’ doing the same sh@t over and over again, build up, claim everything, kill the server, complain that there is no players, rinse and repeat.
I cant share that footage… thats strictly for the support staff
But mine is far from the only issue… I am sure if you go online you can find all kinda of things depicting the toxicity of pvp servers and the obelisk and dungeon blocking…
Not in those words did you say you support them… but you also in a pointing finger question state that I am asking for people who play actively to have to pay some sort of punishment… and thats not the case…
I am stating that anyone… whether you play 1 hour a day or 50 hours a day (no possible but proving a point lol) that if your gonna go and build something whether its a 4x4 shacked or a massive castle… you need to repair it and it will degrade and need repairs over time… this is on top of the decay timer
If your unable to maintain that… then you have built way to big and beyond what your able to repair… which means your building bigger then you should have if you cant maintain it…this makes it hard for toxic clans or players to just spam build points of interest and cut off legit players who dont mind pvp but also dont want to deal with the toxic dungeon and obelisk blockers… as well as spamming land claim with strands of foundations… if you cant maintain it then it gets destroyed in time… thats on top of the decay timer as well
Realistically, if all they are doing is refreshing the year old build and not playing, they have one foot out the door already, and the other one straddling the line. What we (players who play pretty regularly) are talking about are the players who don’t even play the game other than the refresh once a week. That is why i strongly wish there was a maintenance factor for everything, including decay over time (2 weeks) of all stored materials. That way, players still engaged in the game can maintain their large year old builds, and refreshers who only log in to refresh and “show off” what they did a year ago would go away, making room for more invested players.
What I have seen personally while adminning is not everyone who looks inactive, is inactive.
A build being refreshed every week, for a year. That doesn’t sound like what you all make it out to be. On the server I help admin, I’ve had players make complaints about builds they thought were abandoned. Only to check the Pippi global chat feed (which shows when server comes online, what is said in global, and when people login and off), and see the person in question IS active.
What is happening is the person making the complaint is online for the time period they login for. When they log off, 15-45 minutes later, the person they are complaining is inactive logs in and is online for a few hours. And this can go on for weeks.
On officials you can tell pretty easily who the refershers are. Privates are a whole other thing, in that the private owner can mitigate anything they see as overbuilding.
On officials, there is a very selfish nature in holding up areas just because of the refresh mechanics and wanting to show it off (BTW, there are very few unique builds anymore after 3 years, your mega-castle is not as unique as you really think it is, there are only so many tricks to use to build).
I see officials as public parks. If i was to use 4 or 5 tables at a public park and do some really cool decorations for a birthday party once, then be able to not allow anyone else ever to use it just so i can show off how i decorated for the party, that would be seen as borderline narcissistic. If you are on officials, you owe it to ALL the other players to open up areas you are not actively–more than once per decay timer --engaged in. Just my opinion.
There’s no Pippi Webhook to discord on unmodded servers, I can at a glance tell who logged in in the last 24 hours and for the exact amount of time they logged in for. How do you do the same?
By monitoring bases timers. Be surprised how many get to 30-48 hours then magically get bumped back to full. If you play on PVP especially, you never run around without the trusty repair hammer. It is a scouts go to tool to check bases for activity. gives info on how important it is to the enemy clan, etc. Most high level clans do tactical research when they hit up a server. Players on line, what bases seem to get refreshed the most, etc.
Repair hammer tells you when they were last logged in, and no other information. I know for example many people who can only login once or twice a week because of shift work in the Army or other type of job.
Wiping because a soldier or first responder has been playing on your server sounds like a ridiculous idea. Of course wiping because a base is refreshed is ridiculous in its own right as I’ve already pointed out in previous comments.
I’ve read lots of discussions about different ways to incorporate a maintenance factor. However, all of the suggestions, that I recall, have been based on timers or number of building pieces, etc. What about linking decay to player activity? There’s already a built-in system that increases the purge meter based on player activity. Why not reuse that existing function for decay? It would force the refreshers to play more than a few seconds to maintain their builds. It would also make it more difficult for people to spread out over multiple servers. This function should also be on option for private server owners and single players to disable.
Because it was a thing back in EA ,they were called blitz servers they wiped every 30 days
and they were dead, empty servers no one hung around after a few wipes.
I think the only reason it’s listed as a “discussion” for late this year or early next is because there has been some interest expressed here on the forums.
I myself dislike them, I tried them out back in the day. Even with gathering turned up, 30 days goes by quicker than you would think.
But I am all for variety and I think they should have a few servers like that for the people who would enjoy the rince & repeat servers.
I like the concept of it… I remember the blitz servers actually now that you mention it…
But it doesnt have to be every 30 days… make it every 60 days… thats a nice rounded time to do stuff in…
Then dont wipe player level just wipe buildings… then every 60 days you can start gathering and be 60… even someone just joining the server can level with ease…
Oh and wipe inventories as well… that would be great
It just needs to be refined… if it were to be a bit longer say 2-3 months a wipe and no character wipe… buildings and inventory only it would make it more appealing
Hmm a softwipe then? Now this is actually an interesting idea.
They need better tools however. I can do this with Pippi, but Funcom cannot. Unless they manually do it with a SQL editor. But that can get messy if not done right or glitches.
They need to design it to automatically do it I think. I won’t say no to more database tools.