Official Servers are community spaces full of abusive bases

Sorry, but I tend to take things more literally.

A quarter of a quadrant is actually this:

um quarto de quadrante

The link to the rules (which you say are not clear, but which I consider clear), has another link to several examples of land claim abuse in the game:

Some examples are:

I don’t know if you agree with these examples or not, but they are quite clear to me.

So you may not like my opinion and I’m honestly not worried.

Based on the examples above, I can identify what constitutes abuse. I haven’t reported anyone on the server I’m on yet and I don’t know if I will. But if they are reported and have their basis (within the parameters I mentioned and the examples indicate), I don’t think the company is wrong.

You may even think the company is wrong, that it is not clear, etc. But the person who made the report certainly doesn’t agree with your point of view and if the company accepts the complaint, it means they don’t either.

I’m not saying the company is always right (no one is always right, not you or me). But the examples the company gives of what should be avoided on official servers are quite clear.

In fact, it says in the text itself that these behaviors should be avoided. This is different from not doing them at all. This means that if you do it and the community on the server you’re on is fine with it, chances are nothing will happen. But if someone gets upset, the company will interpret it as abuse if it falls within those parameters.

And this topic is exactly about that: I think the rules and examples are perfectly understandable about what should be avoided.

Regarding the performance issues, I didn’t say that the solution is simple. But it is clear that problems occur near large bases. Imposing a limit on the size of bases on official servers is an idea and I’m not saying that I think it’s the best idea: just that it is an idea. It would help with performance (if size is an issue) and with what Funcom points out as abuse in constructions.

Have you measured the impact of a base with too many blocks on the server?

Good. So, since you think everything is fine, then maybe the problem is not what you say: the quality of the current servers, but rather some software development problem. It could be that and also something related to the way Unreal works.

I agree that the problem may not be simple. I myself have already mentioned that in a small base I had problems with crashes after placing some workbenches. So, well, maybe this crash needs to be tracked down.

However, whenever I’m near other bases, performance drops. Maybe there’s something in there that’s the problem and not the size? Maybe. But it could also be the size. After all, we’re not just talking about the resources the server uses to render everything, but the amount of elements it has to deal with in the game and the logic that exists between them.

But it’s a fact that performance drops near large bases, whether due to their size or content.

The Al-merayah Dungeon is an example. The area around it has seen a drop in performance (my side and other players, including streamers, have reported this playing on their consoles: Xbox and PS, I don’t know if PC people have the same problem).

Are the servers okay with this? Even if they are, on the client side there is a drop, so there’s something there in that base that’s related to what’s being reported. Could it be the size of the Al-merayah base? Or its chests? Or the fact that it was built using the same building system that players use? The problem lies somewhere in the middle.

Regarding the size of the bases, even though the size itself is not the cause of the performance problem, there is everything that the rules say about what should be avoided and what is abuse.

Well, besides that, I think that just as you think that @DeaconElie and I cannot define what is abuse or not, I think that you and other players with opinions similar to yours cannot use your personal preferences about what is clear in Funcom’s rules or which bases were unfairly deleted based on your building preferences.

So far, these are our opinions and they all exist in the same world and on the same forum. We will have to coexist in this world, man.

And I already know that we are not going to change each other’s opinions here on this.

I still think that the rules and examples are clear. If I had to ask Funcom for something about this, it would be to be stricter on the official servers.

I assume you’re going to ask them to be more clear and to address the performance issues (I’ll only agree with the performance and performance issues part, as that would benefit everyone).