Official Servers: Incoming Potential Land Claim Issue with Keyhole

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As part of the companion quest for Freya, she will gather herbs and you are taken along for the ride. I can’t test beyond her telling me she’ll come to my base as it’s been many days within SP; from what I’ve read it takes literal RL days for the companions to get their ■■■■■ in gear - wtf. Anyway, no appearance to see the process of gathering the herbs.

Note that there are several locations - this is NOT the only one and there may be more.

One herb location has been plunked to the left side of the entrance of what is commonly referred to as “Keyhole” or “The Dam” in G10.

As if that location isn’t plagued enough with potential ToC violating infractions… proceed with caution.



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Lol …well so much for that build up. It’s still fine if you stick to a modest door.

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Barely 1 foundation outwards from the wall… so you’d have to have a super modest front defence. I’d have to test to see if the exploit still exists so it would basically make it moot if employed.

But for those who do play legit they’re screwed IMO.

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That had to be intentional.

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Well thats not good. Most of my main bases are there on official.
No. My bases are pretty clean. No land claim. Ive had many neighbors build beside me.
But I see what you are saying. Has anyone ever paid attention to Mushrooms?

I just looked at my builds. I havent built on it. But I am sure my foundation is close enough to stop it from spawning. Duh.

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From my test during this quest, my player character never had to engage with the plant asset or harvest it (there actually is not an item you receive). Freya just runs over to it and it gets checked off as found. I would assume this would still work even if a foundation was placed over it.

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I don’t like you. And I don’t like your posts most of the time. But I have to agree with you here. This HAS to be intentional.

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It does not affect me, but just in general I really wish there were more areas simply designated as ‘No Build’ zones then it might perhaps prevent some of these issues.

It would seem simple enough to me, but then again I don’t really have a clue what would go into it effort, time, coding wise. In my head it would be like simply designating an area with x/y/z coordinates or a bubble.

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Aside from possible difficulty in programming there’s the added element of the setting toggle to remove no build zones not even working properly.

So those in SP or privates, especially console where mods are not available, are at an extreme disadvantage of any potential no build zone additions.

They are crazy adding a quest to a location in a place is very popular in every pvp server and almost all pve too in almost all servers theres a base in it place.

And many streamer have movies making builds in it place.

Hope they change it before release because if they keep it i think many inocent people will get banned.

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Meh, I grow on people…like fungus.

But how many complaints about that spot over the years? How many folks use keyhole as THE reason active defense needs to be scaled down? This severely cuts the amount of defense you can pile on. I would imaging you can still layer your gates and doors at the hole but all of that junk around it that everyone throws out will have to go.

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Thanks for explaining. All I knew was that Freya needed them and you go with her looking for them. Still can’t test in SP, she’s not interested in visiting me XD

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It place is VERY EASY raided anyone know pvp can raid it a brainless guy blind can raid it and i never see someone crying about it place.

Anyway what about people in PVE have base in it place? Shall they get punished too?

:relieved:

I still don’t know why clan and I were suspended from there. NPCs spawned, both POIs were accessible. We made sure of it. *Or rather, I still don’t know why it was JUSTIFIABLE. I have suspicions on possible causes but more than likely the system in place, besides the point.

I don’t think active defence requires scaling down because of keyhole, if you want an example of that then building in crevice or gutter are better.

Once you start building outwards from the door it’s pretty much fluff. Any smart raider knows to find the weakness on the sides or the top and drills from there.

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People are using the report system like a weapon in pvp almost all toxic clans do it.

For sure it was what happen to you.

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Oh there’s an entire history behind that suspension from report meta and the person responsible is currently active on the forums ^^

But I thought you said it was a very popular spot in all pvp servers. You can’t have it both ways in that it’s a spot that is always snatched up and that it’s so easy to get into. Why is it so popular? You and I both know a single player with mats and a repair hammer can repel a 10 person strong clan in there. That is why it’s so popular. I suspect FC understands this and purposely put content to limit the amount of build up.

The only thing I can think of in the modern aspect of TOC enforcement is if you blocked the witch queen stone on the other prebuilt just north of the keyhole. Back then?..Yeah weirdness on enforcement was going on to the point where people were getting enforced on for blocking thrall spawns so who knows.

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With the changes to raiding, tink tinking isn’t easy as 1 person anymore. It does require proper defence in action itself.

A lot of people still hold on to keyhole from days gone by. I see those who claim it so others can’t and that’s a symptom of the other issues with exploits - exploits that I NEVER used but probably still exist in the beta.

As for me and my clan, as I said, no blocking. We didn’t even claim the buildings north and westward except for minimal outposting and fish hut on the shoreline. Anyone could access the POIs. All NPCs spawned. There were other elements in play - elements that are a part of report meta and the people responsible said as much as well. They knew. I learned. Not as bad as it used to be now but there are significantly less players in PVP.

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Unfortunately yes. I believe Barnes was the one that explained he lost a base when warmaker dungeon was launched. It’s the same principle here. New content trumps established player builds.

Now if only there were content providers that would be willing to map out all of these spots prior to the live session as a warning of people that have built there to figure out what they need to do to move. I don’t know…maybe @Eradicati0n , @Wak4863 , @Pixelcave could put out a vid about it so that people are in the loop that they could lose their building when the update hits next month.

Here is how this is going to go.

Player: "I cannot do my companion / hero thing because someone holds Keyhole.

Forums: “Put in a ticket, or don’t play PvP.”

Player puts in a ticket. Keyhole gets wiped. Wash, rinse, repeat.

Would you say that this will be a good change for the game? Or a bad change?

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