Here you see where you are wrong…
You cant repair if another player from a 3th clan die near it so what we do is we ask someone to leave our clan and suicide where we are putting bombs easy solved the guy inside the keyhole cant repair he get in panic and we raid it.
Also if you have a good partner or a good clan just throw one or two mitra god here and finish with bombs.
Again i will talk it a VERY EASY raid spot.
It place is popular like i talked in BOTH pve and pvp because it a hole a almost finished contruction many player like it place also in pve people build inside and in the top of the structure and theres a good view.
I think it is part of the disconnect devs have from actual player base. There are soooo many more no build areas to put that quest. Outside one of the bat caves for example.
I would say good change (because it forces people that build there to be more precise and not just blocks of crap everywhere) but ■■■■■■ implementation and purposely plaguing another part of the company if it isn’t a no build zone. A small grouping of flowers nestled between two rocks at one of the most popular build sites in the game? If it’s not a no build zone, then I got to ask why they hate @Umborls and team so much because that is going to flood the reporting system.
And it’s not just PVP. All 3 playstyles are going to get affected by this. @AndersonKain is 100% correct. It’s popular in PVE too.
I love to hate keyhole because it’s a mindnumb base. Something you can easily seize and building in there takes no effort at all. It’s a spot where people that don’t like building can go and get a decent base out of with minimal effort. Even Eastern Barracks or Eye that never closes has more potential to embelish and create something more…except Eastern Barracks basement. Another mind numb base.
Ugh that cheesy AF. That is literally an exploit that will eventually be fixed.
Yeah I have to agree here which is why I think they did this on purpose. Hell they could have just put that spawn in front of that witch queen stone on the other structure and call it a day.
It isnt a exploit and it work for years lol you shall watch more pvp movies in youtube and yet you can just throw gods here theres no more bubbles to protect from gods.
If you’re in single-player with access to admin commands, you can use the following commands to skip the time gating:
QuestInfo WarriorCompanion
This outputs the list of tasks completed and the one that is pending. If you’re waiting on a timegate, it will say “DayX” (X = number).
Then input this:
QuestRealtimeSkip WarriorCompanion:DayX
If you did it right, it will return a message saying the realtime requirement has been skipped. If you’re already at your base/tavern, you may need to leave and come back to get Freya to show up. I’ve completed the quest three times thus far, and you only need to RealtimeSkip when you’re at a “DayX” task.
QuestInfo WarriorCompanion is also very good for keeping track of making sure task assignment hasn’t bugged. I had one issue where a task wasn’t properly attributed due to a duplicate instance of Freya, that helped me solve the issue quickly.
I can try to find all instances of harvestable plants, though it definitely will not be an easy task
For what it’s worth, so far, I’ve found two plants to the south of the Hovel and one at Lockstone.. I also ran across at least two more instances of plants Freya had already collected. It seems there’s multiple instances of plants, hopefully plenty more than just two or three of each
No problem! You can also use QuestList to list the currently active quests so you can get the proper name for Liu Fei’s quest to run the other commands, they should work for his questline too
The system is broken plain and simple. Even Zendesk employees have spoken out about how broken the conan development teams guidelines and procedures towards land claim is >.<
I would like everyone to remember this time when Funcom listened to our feedback and acted upon it before any damage was done. Heck, we didn’t even have time to get a proper flame war going.