Here are some ideas that may improve the game experience some for pve, some for pvp, and some for both.
Possible solution(s) :
Minimum building size and components required for land claim. Examples: 6×2×8 enclosed buildings or no landclaim/ decay protection. Sandstone foundations do not grant land claim.
Landclaim does not prevent treb placing.
Erosion : buildings and placables begin taking environmental damage 2 days after placing requiring maintaince performed by player or materials in a connected carpenters bench or blacksmith bench with auto repair switched on. AUTO REPAIR FEATURE DISABLED DURING RAID TIME.
New feat : Lockpicking: locked vaults, boxes, and chests can be picked unlocking them by holding E on them for a time (if hold is released time spent towards picking of the lock is saved. In addition picked containers can not be relocked for a time.)
Vaults require building time similar to trebs and while being bulit do not have full hp until completed.
Thrall and pet abandoning and floating
Reintroduction of feed and added water requirements to thralls and pets (water bottles can now added to feed placeables also. Proximity to a well would count also) Thralls and pets can now die from hunger and thirst like players though at a slower rate.
Discussion is encouraged.