It’s actually the main thing that kept me from playing rust. Although framing is 10x easier it just wasn’t fun getting raided as soon as you got off and having to start the whole process over again.
Sadly the nature of nuke or be nuked means any conflict is to the “death”. Can they really suffer you to stay? Surely you will retaliate at some point. Better to push you off the server than find out, and the more time they give you the more dangerous you become. They must remove you as a threat or have nothing for you to threaten. That is the logical conclusion of this system.
Privates can mitigate this through desire for community over personal safety. Just got to find a good group to play with.
Well, we have been raided every night now for the past few days. At least it’s not getting boring since we get to build our base over and over again every day we log in. Someone mentioned building up in a tree. The problem is that actually it’s visible from the ground and now with this magic nonsense climbing isn’t neccessary anymore, so… pointless.
It doesn’t help you much to build in a tree, every decent scouter will find it with foundation sweeping.
It’s not worth the inconvenience you have to handle every time you get to base
Speaking of scouting:
I am the scout of my clan and I will find the deposits or hidden bases. It’s something I enjoy As long as I have the time I know where everyone is. I will also sneakily follow people straight to their base without them knowing.
Then I prioritize based on difficulty, clan size, how new the player(s) appear, the times they’re most likely to be online, possibility of loot and our resources.
This is something born of experience though, as you stated:
Newer players learn this eventually but I find that dedication and will to continue playing wanes if they don’t have a chance or are faced with bugs they don’t know how to deal with.
As one who’s been scouted, prioritized, and then selectively raided from time to time, I’ve often wondered this: why do you choose victims? Isn’t everybody supposed to be dominated by your clan?
Back when I was playing, I too made a brief sojourn into the realm of PVE-C
But with the caveat that I as a rule would not attack unless provoked, even back on a PVP server.
I would however rob a base if I found it open to such things or in a state of decay.
So I spent a few days with almost no one else on the server, said hello here and there as I did see people. Found an open build, and helped myself within reason, Because on a pvp server this is what I had come to believe an open build was for, to help new players.
Then I ran up to the keyhole because I had a fondness for the place. I found a base in decay…
And made it crumble to dust, picked up the spoils and began construction on my own base.
Logged out for a bit, logged back in to a very angry player, he wouldn’t listen to my explanation that I found his base decayed, and kept trying to kill me. I had no choice but to send him to the desert.
He apparently then contacted other people on the server and suddenly I was the villain responsible for stealing his base and looting that other base that I thought was there to be of help to new players.
20+ players all out for my blood, it was a glorious few days, but I eventually went back to PVP
Edit: I’m sorry but I think I misremembered the open build part, I think this was actually a few small bases I dismantled. When you’ve been to as many servers as I have and are as old and forgetful as I am it’s easy to mix things up in your head.
I like community and quality.
Love the stress of PVP but to me there’s little fun in a 5-10 clan clearing out noobs or the solo just trying to survive.
Plus there’s always the enemy of my enemy being a friend or making friends.
People are still very social and it’s surprising how much info they give up lol
Plus, I don’t like raiding people I like.
You don’t need to raid everyone to dominate. You only need to take down the defiant ones.
This goes into the whole purpose of the raid…
If you are looking for loot, then a risk vs reward calculation is done. This means that some larger alpha clans may not be worth the raid because you will waste more resources than what you gain. I tend to be this type of raider where there needs to be a significant reward for the raid.
Then there are the folks that raid to dominate the server. The strategy is different in that you are looking for psychological effects more than actual functional ones. Taking down folks that the other clans on the server think are untouchable is all you need to do and the betas fall into compliance after that. You give them taskers to do and you can run the server for easily a year.
Lastly you got the retaliation raiding. This can be the most petty and brutal as “lesson” is subjective. Some feel that just putting it out there they can do nothing against you is sufficient while others feel wipe every foundation is what is needed. It all depends on the server dynamic.
And this is why I LOOOOOVE the teleporters. My “base” isn’t hidden. You can follow me to it anytime…but you can’t follow me to my storage area and I turn that sucker off at night
haha sounds great, yeah its one of those things, it wouldn’t be fair to push PVPers onto PVE-Cr’s we are monsters when it comes down to it, we know combat, we know loss, we know ambush, we know how it is to fight for every last scrap down to the last 10hp you have.
Losing a gear set to them is the most devastating thing they can imagine, to us its next to nothing.
PVE-Cr’s haven’t been tempered by the same fire, and its clear to me it just makes their game mode suck having someone who has.
I couldn’t imagine the freakout they would have if someone started obelisk/dungeon camping, gassing them while they sleep at night, etc.
I can. On PVE-C, we have a name for people who do that. We call them trolls
We could argue whether the moniker is deserved or not, but it’s definitely understandable, given that obelisks and dungeons involve loading screens, during which the player has no control over their toon.
points up
loading…loading… break…
…loading
…meanwhile a PS4 player wakes up in the desert. again.
you were killed by DeSLAUGHTRmeisTER"
wow, got me coming out of a dungeon, s/he must be elite…
that is the thing, you do have control over it, its risk assesment, you could walk, take a horse, hell even the obelisk I choose is a choice factor.
for instance sometimes brimlake is closer, but I still go to mounds, why? because brimlake is open ground prime for ambush high foot traffic area,
Mounds you spawn higher up on an island bit, you can look around and ■■■■■ the area, before jumping down.
this is kinda what I mean though a pvp mindset is just something else.
Isn’t a common complaint about PvE-C that most players hide in their bases during PvP hours?
I have heard that, always thought siptah could have provided a great solution for that if they just enabled surge during pvp hours only.
while not giivng people a reason to fight it would at least get them into the field.
You can try to pretend you don’t understand what I’m talking about, you can try to shift the blame on your victims, but the fact remains that you’re exploiting a flaw in the game to kill players who literally can’t defend themselves while you’re attacking them because of that flaw.
The only difference between that and undermeshing is that no one employed by Funcom has called it an exploit yet, but we all know what it is.
Call a spade a spade.
Well generally speaking I don’t obelisk kill so strong salty projection there XD
But yes teleporting into the unknown is always inherent with risk, some people load pretty much instantly, and if I kill you 20 feet from the obelisk you are still going to be unhappy, meanwhile like I said, you could have gone a long way, took a less populated/smarter obelisk etc.
like I say its pvp mindset, you don’t have it because you haven’t experienced enough to know what a dangerous route vs a safe looks like.
and if funcom could have fixed this easily by now if you view it to be an exploit in all but name (10 second invulnerable buff on loading screen) but they haven’t,many people load and move on PC before they appear in world to others even in my experience, so just punishes poor hardware like other aspects of the game can.
Kinda funny though I talked about how PVE-C would QQ and this at the mere mention of it XD.
I can replace “you” with “people you’re defending” in those sentences, but you do understand how defending exploiters isn’t much better than exploiting, right?
Heh, talk about projection. I was crystal clear about what I was objecting to, but you chose to tack this on.
I can’t speak for anyone else, but I play PVE-C because I like danger, but I don’t like having to have the obligation of playing every day, like I would on PVP. I’ve never raged or whined at anyone who killed me.
That’s a useless band-aid. Some people actually take longer than that. Yes, there are ways to solve this. It’s just an issue of prioritizing it, and there’s always bigger fish to fry.
Kinda funny how all the complaints about the duping glitch are not “QQ”, but the complaints about exploiting the loading screen are
Again, to make this crystal clear: I’m not complaining about murder-hobo mentality. I personally can’t bring myself to play that way, but hey, you do you. If I wanted to completely avoid murder-hobos, I would play PVE, but I chose to play PVE-C and I knew what the “C” meant. I’m not even complaining about how most murder-hobos will call me names in chat if I dare to run away instead of dying. I’m complaining about an exploit. No amount of mental gymnastics will change the fact that Funcom left this problem in their game and there are people abusing it knowingly.
It looks like you tried to legitimize solos as only a troll. hmm.