Reviving a discussion that always get the same answers and people do not accept them.
Making a new map to the game is an endeavor that requires a lot of work if the main game is doing it. If they are to make a new map next Quarter, they have to have been working on it already from a long time.
Mods, they can do the âpatch jobâ they do. It is not required to them to make their work function with all the stuff the game offers. And players, when faced with such problems, they dont blame the mod that actually causes it, they blame the game.
It is like the ton of people complaining about serialization problems that are inherently caused by mods on the game. They sometimes dont even know or care to look what caused the error, or the error itself. They just say âgame crashed so Funcom is at faultâ.
I much rather have better systems for the maps we have before we start thinking new maps.
And if that is not a work that requires A LOT, making transmap links is an even bigger project. Maps as you refer to them function as inherently full âgame moduleâ. Other games made in similar or even the very same Unreal Engine which link âmapsâ are actually one and the same âmapâ in the sense one refeers to them on this topic, which are actually a âlevelâ.
What you have when you have very distinct âmapsâ you can go from one to the other would be like having a âsub mapâ like the forest and another like the desert biome, on the same âwhole mapâ and moving between them through teleport, while not providing in the game a way to go from one to the other.
In the game files, those two biomes in the Conansandbox map (which is the Exiled lands) are distinct files, âmapsâ, which are connected by a âmappingâ of where they are in the âWorldâ on the Conansandbox map configuration.
Exiled Lands and Siptah are two different levels, with different Game components that work differently. One can make an âillusionâ that you are moving from one to the other, but it requires two completely different characters, player controllers, and databases.
The mod that tricks the âideaâ that you are going from one map to the other causes a lot of problems, again, that players often blame Funcom for.