Okay just hear me out

:upside_down_face: And I see KiahOnFire has been showcasing (one of?) your Map build(s) - congrats! Am still staggering about trying to recover from the amazing SW map, but methinks will have a look at yours too sometime soon.

Wish I had the computing and brain power to try makiong one myself. One day
 lol

1 Like

I miss siptah, hopefully we are able to port over there and back.

Conan Exiles 2 should be worked on instead of this Dune stuff.

Brand new engine and combat

1 Like

Computing power is key. It can be done in pieces with organization with more moderate specs, but as an individual doing it, power makes a huge difference in getting it done in a reasonable amount of time.

1 Like

Yeah, Not with my little ol’ laptop, that’s for sure. But aspirations be aspirations! :slight_smile:
But have huge admiration for all the map creators out there giving players a lot of choice in lands to explore.

1 Like

I was actually thinking a giant, wide-open Great Plains-style map would be sic, especially with the Age of War. Mountains on one end, cliffs overlooking the sea on the other, and a deep, thickly forested river canyon snaking through it.

Think of it as taking elements from both existing maps and jamming them into the edges & crevices. Then leaving the rest as just an open, rolling plain dotted with mounds, ponds, and groves where animals and other resources are centralized. Open space to build & fight, with obvious objectives to fight over.

o que eu adoraria era que a funcom acabasse com os hackers

If Funcom could do that, they’re sitting on a gold mine. Hackers will be with us as long as there’s an internet.

1 Like

Siptah seemed to be intended as a PvP paradise with a frequent map wide event to throw chores into the mix. Then complaints rolled in and the event was removed and systems changed. NPCs arrived. difficulty was reduced. new lands were tacked on
 and still complaints rolled in.

Now, Siptah seems to be abandoned for the most part.

For my part, I’d really envisioned it as an extended part of the exiles journey that could have been, but wasn’t. It could have been something that was accessed by a random surge grabbing players. it could have been something that was an option after successfully completing the bracelet quest. It could have been something accessed from the disjunction in the ice keep, or a portal in the well of skelos, or by completing a quest for the archivist
 then the player fights to survive the trip to reach the tower to return to the exiled map.

It could have been so much more that it has become.

I appreciate the newish environments. I like the vaults and the varied starting locations. I miss the wild surges that used to randomly appear across the map dropping thralls and creatures from the exiled lands.

1 Like

Siptah gets all the mechanic base game changes; it just doesnt have any of the narrative aspects because it is paid dlc. If an Age had Siptah narrative focus, people would rage that content was paywalled for the Age. Its “done” in the sense that all the dlc is done.

Siptah is pretty much a normal but suped up DLC (two building piece sets) with a map thrown in.

As for being ‘done’ that’s not entirely true, its had paid extensions which not all DLCs currently have. Though I don’t really see Flotsam getting the Stormglass treatment. But maybe? If people want that sort of thing.

The extensions were it going thru early access tho. It wasn’t “done”.

Unless you mean the stormglass build set expansion as adding to it, which I wouldnt include because it was also paid. That’s paid “dlc” on top of dlc and isnt required to play siptah.

See, I for one would much rather see a linkage to the exiled lands in a similar fashion to the Dagon Dungeon. In fact when I first started playing I had assumed it was and was quite disappointed when I learned it wasn’t the case. Big missed opportunity for sure.

1 Like

Reviving a discussion that always get the same answers and people do not accept them.

Making a new map to the game is an endeavor that requires a lot of work if the main game is doing it. If they are to make a new map next Quarter, they have to have been working on it already from a long time.

Mods, they can do the “patch job” they do. It is not required to them to make their work function with all the stuff the game offers. And players, when faced with such problems, they dont blame the mod that actually causes it, they blame the game.

It is like the ton of people complaining about serialization problems that are inherently caused by mods on the game. They sometimes dont even know or care to look what caused the error, or the error itself. They just say “game crashed so Funcom is at fault”.

I much rather have better systems for the maps we have before we start thinking new maps.

And if that is not a work that requires A LOT, making transmap links is an even bigger project. Maps as you refer to them function as inherently full “game module”. Other games made in similar or even the very same Unreal Engine which link “maps” are actually one and the same “map” in the sense one refeers to them on this topic, which are actually a “level”.

What you have when you have very distinct “maps” you can go from one to the other would be like having a “sub map” like the forest and another like the desert biome, on the same “whole map” and moving between them through teleport, while not providing in the game a way to go from one to the other.
In the game files, those two biomes in the Conansandbox map (which is the Exiled lands) are distinct files, “maps”, which are connected by a “mapping” of where they are in the “World” on the Conansandbox map configuration.

Exiled Lands and Siptah are two different levels, with different Game components that work differently. One can make an “illusion” that you are moving from one to the other, but it requires two completely different characters, player controllers, and databases.

The mod that tricks the “idea” that you are going from one map to the other causes a lot of problems, again, that players often blame Funcom for.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.