One good turn deserves another Funcom

I never said you did! I don’t believe @dorpie was saying lies either and he had my support, as you do.

You can ONLY speak for your self, nobody else. Why didn’t you get permabanned is the question you ONLY can answer.
Friend to friend, trust nobody, only your self! As i said a bit above…

And i also said…

And i also said…

I just protest to the fact that people in here believe that the new rules didn’t help a lot…

That’s wrong!

But when you present your replies as you did as above it makes it look like we’re a bunch of ignorant liars that didn’t bother to read the rules. We have.

I didn’t get perma banned for reasons I can explain. Plus, I will speak for them. They are my friends for a reason and I hold our virtue and honesty in high regard. We go to great lengths to legitimately play the game without easy exploits or hacks that others will use to gain an advantage.

I know they were permabanned because of a highly disorganized and poorly executed system. Funcom made mistakes and they will not right them.

This is the crux of the entire issue.

An issue that has affected yet another person as OP has put forth.

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:handshake:

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I do believe this 100%. It happens unfortunately to all the Profesional areas, from the garbage collection to heart surgery! Just to inform you that i lost my grandmother from this in the age of 62. A simple mistake from training doctors cost a life. So yes from simple things to most important, THIS HAPPENS! In this case i am by your side my dear Kiki, because it’s unfair!

Not my intention. But i believe that i understand what i read in the original post, which is landclaim abuse!
If you wish more land claim on official servers Kiki you can always ask for it, just not expect me to be on your side on this one. As i said million times and why not once more, official servers must shelter the whole gaming options, not just the building ones.
So until the day we will have builders servers or performance servers we have to co exist in this game. For me less performance, for you less building, so somewhere in the middle we pretend that we are happy, but nobody actually is.
Still… It’s their pocket, how can i ask them to pay more?
Any suggestions?

On this PvE-C siptah server I’m playing on there’s this base that covers the entire eastern and southern sides of the mountain the northern ley-shrine is on. 100% a tos violation just by shear size and impact to server, but I’ve been watching it since 3.0 launched and it’s still there.

You only get admin wiped if someone reports you.

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Oh I know XD some think that they actively admin the servers though.

Report } “investigation” } actioned

My condolences on the passing of your loved one and trials you must have faced.

Nothing I read on OP makes me think of land claim abuse. That is what he was given as the reason by attempting to log in. It’s literally the copy/paste response that Funcom gives, the charge based on a report, but not necessarily the reason as demonstrated by many.

For myself:
I never have big bases. I don’t spam to prevent trebs or fobs. I do this because I have read the rules and respect that I share the server.

Why would I want more land claim allowance? I’ve never asked for that.

Are you talking strictly building or placeables in regard to performance?

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(pve pve-c)

When a player (not the op now) plays for years in a server 3 things happen!
Multiple land claim !
Multiple items stored!
Multiple decoratives!
It’s not a crime, neither a mistake, it’s the logical row of time in this server!
But this combination is fatal to the performance of the server.
I won’t speak for the gigantic buildings now, just the normal players, ok!
Why these players should be paying for all the content of the game and not been able to use it? I see nothing fair to it.
There for, for the ones that seek performance, from pvp to pve, servers (at least one per region) that target in performance must exist. Speaking for me, i would pay a monthly subscription for it… I love to do the things i do in my single player online too.
You’are going to tell me, hey Stelio, grow up these things cannot happen.
I believe they can.
Believe me Kiki, most people still didn’t understand the game, or feel fear for the pve content, because of bad servers performance and i find this wrong!
Shoot me :man_shrugging:

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the problem is on Funcom’s end. It all comes down to mismanagement of customer support. A proper developer would have GM’s/CSR’s watching servers 24/7 to catch rule violations. However FC’s customer service /support is pretty much nonexistent. EA and Activision at least outsourced during off hours.

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Dude, I get 'cha.

I am currently playing Dragon’s Dogma.
The combat is fantastic. It is not a building game, it is old style Dungeon’s and Dragons dungeon crawler, with a follower, and follower rental guild, an old world open game. (more reminiscent of Skyrim) D.D. is Getting lots of love right now because Dragon’s Dogma 2 is expected soon.

Many have already played it 5 or 6 years ago, but I have been late to the party and going crazy catching up on older console games that are stable and completely bug free. Life is good brother. 10cent can have their new penny pinching model, old games are $30 bucks each and thousands of hours into Conan I was missing out on a lot of gems out there.

A second is “Kingdoms of Amular”, it is reminiscent of the old World of Warcraft but you get right in close the graphics are kitch exaggerated in the art style of Chris Metzen, and playable offline, so Funcom can’t fukk wit ur shit.


(what I think of when I think of the Chris Metzen art style; not his work, but based on his designs from decades ago). (P.S. this is a troll). :rofl: :rofl: :rofl:

Good Luck Exile, & only the Best Brother.
and if this thread gets closed; well no skin off either of our backs at this point.

The thing I don’t understand is why they don’t have a report that automatically runs on each server and sends up a list of builds above a certain limit.

That way they aren’t completely dependent on whether or not something gets reported.

I understand a bit more now why tos enforcement seems so arbitrary. It’s 100% dependent on whether or not some other player reports you.

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What should they do with that report? Considering that the TOS isn’t strictly about the size of your bases, a report like that would generate a whole bunch of false-positives that they would have to investigate. Once the investigation is complete, how do they make sure those same false-positives don’t pop up in the report the very next day, but do pop up if the base is changed significantly?

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True/false flag on whether or not the base has been investigated and passes. Maybe that flag has a ttl or gets cleared if the piece count goes above a certain amount. Piece count can grouped by type and could include spatial coordinates for some sort of “density” calculation. You know, like a “heat map” that can be tuned to look at specific placeable types.

There’s all sorts of things you could do to build smart tooling that makes administering servers easier.

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Loving the direction this is taking.

You all took a look at a heap of poop in a room and dug around, and I’ll be damned if you didn’t find a pony to ride.

It’s all about the attitude you go into a thing with. Nice.
source:: Got to be a Pony in Here Somewhere

Where would this flag live? There’s currently nothing in the game database that supports that, so they would either have to change the database schema or keep it in a different database that they would use for second-pass processing of the query results from the first pass.

Which leads me to:

Yes, I agree with that wholeheartedly. In fact, I wish they invested in smart tooling and in other aspects of server administration.

What I was trying to point out is that the answer to your question of why they don’t have this report – or any other tooling like that – is that it requires non-trivial development effort.

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If by “finally,” you mean since November 2021, when the ToS was changed, then, yes, finally.

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The issue with the ToS is that it weaponized reporting even more than it had previously been defined.

The 11/2021 ToS change was a major departure from accepted builds and folks fell, mostly, on one side or the other when it came to how it affected them. For me, it was a end to playing on public servers because I don’t argue against reality and the reality is that the mess of building was not addressed, just heavily weaponized.

Building prior to the 11/2021 ToS change was a mess, to be certain. It did not get better, however, just more reportable.

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There would be a helluva more complaints if they did proactive moderation like that. Not saying I disagree. But just pointing out that the complaints would be more. Most builds are going under the radar that violate the rules simply because the server is either inactive, or has a playerbase that hasn’t had drama spark out since the build in question started violating the rules.

As far as smart tools go. I do believe Funcom has them. I’ve observed an interesting capability they have. It might be a simple sql query. But they have the ability to ban every member of a guild at once. Which isn’t something I know how to do myself without using Pippi or similar mods, without doing a sql query on the database. And being those servers are on G-Portal, the efficiency they carry that out is interesting.

Banning someone on every server is as easy as adding them to the ban text file. Which is why bans don’t take effect till certain days. But the fact they can do an entire clan at once without mods is interesting to me.

Advanced stuff like helium is talking about is already available in the Pippi mod (and others now). The database is very robust in how stuff can be added to it. Most of the work is already done to implement such a feature. The game already knows how to count pieces, and even before that feature, there is web interfaces that show you where every building is on a server, and they’ve been around for years.

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