Pardon, but the Challenges and Bazaar make me sick

Battlepass-Challenges
The second week of Challenges just helped me to solidify my opinion about it.
In the first week, I wasn’t able to complete my challenges due to no demonic Hyena spawns, now I have the same Problem with wolves or rocknoses. I just finished the fifth hour searching and running through the Exiled Lands and I’m done with it. I’ve played Conan Exiles for over 5000 hours now in total, I know my way around the Exiled Lands. But this endless search for those specific mobs is neither funny nor exciting. It’s just plain boring. How long should I run through the Map, another 15 hours so Conan Exiles becomes my second hustle or what? No wonder, people rather look for ways to cheese the battlepass than completing it as it was intended.

The Bazaar
The Store just makes me angry. I loved to buy the DLC packs, I have all of them but with the Bazaar as a replacement it just isn’t enjoyable anymore. Especially because you have to fear that you miss something you would really want to own or play with it and you have to hope that it comes back. The best chances to get the items later is a bundle with other stuff for way more than the original price. Why not open the store and give players the chance to buy the sets the missed later? Or give people the chance to buy missed battlepass items like one year later?

All of this just makes me to throw away the game and abandon it. I just hope you don’t continue this - sorry - rubbish - in Dune.

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I don’t know if you heard it, but every one scull enemy count as demonic. So… rocknose king (100% in at least 3 spots on the map) does count.
Hiena is a bitch thou, true on that.
But regardless - you can easily finish the pass just with standard exp, not doing challanges.

Second part - true to the bone. It is super overpriced and the rotation is designed to made you feel bad for not playing a week or two. Worst idea introduced to CE ever.

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Thank for pointing to the rocknose kings. The rocknose is not that big of a deal, there you’re absolute right. The boar is the same with the spawns in the north.
Currently I do the pass with the standard EXP, found a way to complete it passively while I’m doing what I like the most in Conan: Building.

I understand that they are driven to make money. But there are better ways than to make players feeling bad if - like you said - they didn’t play for a week or two.

RNG I had corrupt animals done day one, sorry RNG was against you. You can just log in and loiter to get you BP. The point to the change in the pass was to discourage binge play.

:point_up_2:

I refuse to shop anyplace with a buyer beware policy.

I have 0 reason to believe Dune WONT have an in game store or some pass or another. It’s practically an industry standard.

They could simply increase the cost of the DLC. Even with duble the old cost, it will be still cheaper than some crap offered on bazar. And would not made you feel bad for having the break

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But what is wrong with binge play? To me it’s just a move to chain players to spend more time with the game. To me time is the most valuable thing I have, and getting time stolen by random-encounters annoy and frustrate me. I already spend a lot of time with this game and running around to find one-skull-mobs is the absolute least I would play Exiles for.

Accepting something as an “industry standard” and use this as an argument to declare those systems valid just helps to keep this going on. Why are you gaming? For recreation? How you can recreate while developers try to make you feel bad for missing out? From the UX Design perspective, this is close to systems called “deceptive patterns”

I don’t say, they should get rid of the battlepass or the store entirely, but I think they should evaluate their system again and try a more modern approach if they want to sell stuff. Helldivers 2 makes just a great example for a modernized approach. And don’t misunderstand me: Sony want’s and need’s money too, but they found a way to make the experience with their battlepasses and with their shop enjoyable by stepping out of the “industry standard”

4 Likes

And you don’t always take a break voluntarily. Around NY 23/24, my old rig died on me. Took me two and a half months to get myself another and get it working again. Now I’m just hoping some stuff from the store will reappear. This FOMO crap annoys the hell out of me.

As for the BP, I have to agree with SiBu here. I personally am a builder and roleplayer, and I am mystified how this BP caters more to my playstyle than the previous one. Though I appreciate the ability to grind my bp passively now, the daily cap is annoying as hell. I already played 8K hours, and pay for the BP. What more does FunCom want? This change is more irritation than help. Please remove the XP cap. Yes, that means you can grind the BP in one day, but seriously, I do not play Conan for the BP grind anyway, and I think hardly anyone does.

Just my € .02

2 Likes

Player count. The new battle pass would drop, servers would get busy for a few days then serial refresh.

No, those systems being quite successful is what keeps them going.

Are the industrial standard.

Because in this one you get BP for being in game building and RPing. It’s only the weekly challenges with the big BP that require you to hunt something specific. The rest of the time everything you do in game gives you BP. Just set there and watch a sun set, BP.

No, it’s not. Check it for yourself before trying to sell a pear for an apple.

And you just killed your own argument: If they would be successful, they would have no problem with a constant player count. The system Funcom introduced with this chapter is doing the same, but instead of player counts peaking for a few days and players binge the game for a few hours, you complete the pass within 7 days by playing a few minutes each day.

Absolute success here, totally industry standard in terms of results…

Honestly, people will drop a boring system in which they are forced to spend time rather to enjoy the game without the fear of missing out. Being successful on a competitive market - which the gaming industry is - means to not just do your holy “industry standard” - which is the bare minimum - but to develop more exciting experiences. And the new system in Chapter 4 is as exciting as treading water.

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Things could be better, but not being able to find a corrupted hyena? Just farm the hyena spawns, 3-4th respawn should have a corrupted hyena in it.
Even without the challenges, a wine cellar run gives you 1 level at least. I’m playing Siptah and I find clearing Vaults more fun and a better reward for my time.I’m already lvl 16 while playing maybe 2-3 hours now and then.

I’m almost done with the Pass without the Challenges (49). My critique is with the challenges per se, because clearing hyena spawns for a random chance of spawning a skull-one-mob ain’t worth my time.

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You make a fair point. Challenges could be less time consuming as something players can do on the run once a week.

Yeah, or give the opportunity back to reroll a challenge so you can take out the hyenas and do felines instead.

Actually no, you don’t get BP for building. I tried. You get BP for various forms of grind, like resource collection and killing mobs, and passively by having benches produce stuff, which is what I did. Also, no (discernible) BP for just staying logged in either.

Most people I know do the BP in SP anyway, but that may indeed not be the majority of players.

Like unfinished releases (Cities Skylines 2) and same-same slop (whatever the current CoD is). Seems to be going well, all told.

I agree though, the challenges still are too specific. Broader categories (demonic enemy, giant enemy ect) work well, but super-specific ones without a guaranteed spawn (demonic hyeena, storm beast) are just annoying, as you cannot just spawn them in anymore.

Perfect solution- dont buy if you dont like it.

I will buy whatever i like from the store though.

Most disagree with your statement since this forum isnt even close to representing most of the CE community - just sayin!

The pass and in game store are the standard, you said they have a battle pass and store, so they are embracing the industrial standard.

Then you’re not paying attention, I’ve watch my BP tick up setting there. That is how you get BP for building, the time spent doing it.

It is hard to believe that this “industry standard” works so well in Conan.
At least I am sure that in the end of the day they could make more money if they keep that mechanics, but make reasonable prices. I mean no way in hell I will pay more then 10 dollars for two camel saddleskin.
And honestly since a while I absolutly refuse to spend money with this FOMO bullcrap shop…

And for the BP, I assume many people like me will not buy it until they are able to finish it. And when I have no time to grind it, i will not finish, so it is again their net loss

Holy necro Batman!:joy: honestly I don’t think players need worry about the BP anymore.