PC June Update - Discussion Megathread

Can we PLEASE talk about the exceedingly long list of bugs and problems that are never worked? And are never included into updates? I have seen the community ask for it - again and again - the majority of us would much rather see a full cycle delay in content to favor a full bug and quality of life pass.

You’ve introduced a number of inventory and UI bugs with the most recent UI pass. Most of the UI features were not well received (you jacked with our sorting capabilities) - and there still hasn’t been any kind of walk-back or adjustment to that.

Major issues that really require attention and communication with the community:

  • The completely unhampered / unhindered hackers/exploiters who have decimated the official server environment. Two topics here: 1) How are you working to remove hacks and exploits? 2) How are you taking an active effort to punish / remove known bad actors from playing the game?

  • Player character (and thralls/pets) falling through foundation blocks during server latency spikes.

  • Players getting stuck or hitched at logon, unable to move. Must either go through a series of multiple relogs, or pull bracelet to get unhitched.

  • The mesh. For the love of Crom, Funcom, the GD mesh. Why is it that there are STILL so many mesh exploit issues? I had a player who knows the exploiter methods well say that there are still some 37 meshed base / entry points in the Exiled Lands map. Hire three worldbuilders. Give them a month. And make their jobs fixing these spots. These issues have been WELL KNOWN and WELL REPORTED ever since launch. Get off your butts and fix it already. And not just lame ass, broad band-aid type crap. Get in there and tune the map. It’s a beautiful map. Please fix it.

  • Mesh. Mobs getting caught in the mesh. Why? Mesh. Fix the mesh.

  • Mesh. Thralls getting pushed down into the mesh by world bosses? Why? Mesh. Fix the mesh.

Just take the community and these issues seriously for once. If you did, you might truly be able to BOLSTER your player numbers and revenue again. Players love this game. But they’ve moved on because they do not believe that the game designers are taking our concerns and plaguing game issues seriously.

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